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Comparing deliantra/server/include/tod.h (file contents):
Revision 1.3 by root, Sat Sep 16 22:06:17 2006 UTC vs.
Revision 1.14 by root, Sun Apr 20 05:24:55 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2003-2006,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 2000,2007 Tim Rightnour
7 * Copyright (©) 1992,2007 Frank Tore Johansen
8 *
9 * Deliantra is free software: you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation, either version 3 of the License, or
12 * (at your option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
3 24
4 Copyright (C) 2003-2006 Mark Wedel & Crossfire Development Team 25#ifndef TOD_H_
5 Copyright (C) 2000 Tim Rightnour 26#define TOD_H_
6 Copyright (C) 1992 Frank Tore Johansen
7 27
8 This program is free software; you can redistribute it and/or modify 28#define TICK (MAX_TIME * 1e-6)
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
12 29
13 This program is distributed in the hope that it will be useful, 30#define TICK2TIME(tick) (tstamp (tick) * TICK)
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 31#define TIME2TICK(time) tstamp ((time) / TICK)
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
17 32
18 You should have received a copy of the GNU General Public License 33#define RUNTIME_PER_HOUR 180.
19 along with this program; if not, write to the Free Software 34#define TICKS_PER_HOUR int (RUNTIME_PER_HOUR / MAX_TIME * 1e6)
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21
22 The authors can be reached via e-mail at crossfire-devel@real-time.com
23*/
24
25#ifndef _TOD_H_
26#define _TOD_H_
27
28#define PTICKS_PER_CLOCK 1500
29 35
30/* game time */ 36/* game time */
31#define HOURS_PER_DAY 28 37#define HOURS_PER_DAY 28
32#define DAYS_PER_WEEK 7 38#define DAYS_PER_WEEK 7
33#define WEEKS_PER_MONTH 5 39#define WEEKS_PER_MONTH 5
34#define MONTHS_PER_YEAR 17 40#define MONTHS_PER_YEAR 17
35 41
36/* convenience */ 42/* convenience */
37#define WEEKS_PER_YEAR (WEEKS_PER_MONTH*MONTHS_PER_YEAR) 43#define WEEKS_PER_YEAR (WEEKS_PER_MONTH * MONTHS_PER_YEAR)
38#define DAYS_PER_MONTH (DAYS_PER_WEEK*WEEKS_PER_MONTH) 44#define DAYS_PER_MONTH (DAYS_PER_WEEK * WEEKS_PER_MONTH)
39#define DAYS_PER_YEAR (DAYS_PER_MONTH*MONTHS_PER_YEAR) 45#define DAYS_PER_YEAR (DAYS_PER_MONTH * MONTHS_PER_YEAR)
40#define HOURS_PER_WEEK (HOURS_PER_DAY*DAYS_PER_WEEK) 46#define HOURS_PER_WEEK (HOURS_PER_DAY * DAYS_PER_WEEK)
41#define HOURS_PER_MONTH (HOURS_PER_WEEK*WEEKS_PER_MONTH) 47#define HOURS_PER_MONTH (HOURS_PER_WEEK * WEEKS_PER_MONTH)
42#define HOURS_PER_YEAR (HOURS_PER_MONTH*MONTHS_PER_YEAR) 48#define HOURS_PER_YEAR (HOURS_PER_MONTH * MONTHS_PER_YEAR)
43 49
44#define LUNAR_DAYS DAYS_PER_MONTH 50#define LUNAR_DAYS DAYS_PER_MONTH
45 51
46typedef struct _timeofday { 52struct timeofday_t
53{
47 int year; 54 int year;
48 int month; 55 int month;
49 int day; 56 int day;
50 int dayofweek; 57 int dayofweek;
51 int hour; 58 int hour;
52 int minute; 59 int minute;
53 int weekofmonth; 60 int weekofmonth;
54 int season; 61 int season;
55} timeofday_t; 62};
56 63
57/* from common/time.c */ 64/* from common/time.c */
58extern void get_tod(timeofday_t *tod); 65extern void get_tod (timeofday_t *tod);
59 66
60/* weather stuff */ 67#endif
61 68
62#define POLAR_BASE_TEMP 0 /* C */
63#define EQUATOR_BASE_TEMP 30 /* C */
64#define SEASONAL_ADJUST 10 /* polar distance */
65#define GULF_STREAM_WIDTH 3 /* width of gulf stream */
66#define GULF_STREAM_BASE_SPEED 40 /* base speed of gulf stream */
67
68/* don't muck with these unless you are sure you know what they do */
69#define PRESSURE_ITERATIONS 30
70#define PRESSURE_AREA 180
71#define PRESSURE_ROUNDING_FACTOR 2
72#define PRESSURE_ROUNDING_ITER 1
73#define PRESSURE_SPIKES 3
74#define PRESSURE_MAX 1040
75#define PRESSURE_MIN 960
76
77/* This is a multiplier for the wind caused by pressure differences.
78 * The type of overal climate you get depends on this.
79 * Too little wind, and the rain hugs the coast.
80 * Too much wind, and there are hurricanes and blizzards everywhere.
81 * 1 is too little.
82 */
83#define WIND_FACTOR 4.0
84
85/* editing the below might require actual changes to code */
86#define WEATHERMAPTILESX 100
87#define WEATHERMAPTILESY 100
88
89/* sky conditions */
90#define SKY_CLEAR 0
91#define SKY_LIGHTCLOUD 1
92#define SKY_OVERCAST 2
93#define SKY_LIGHT_RAIN 3
94#define SKY_RAIN 4 /* rain -> storm has lightning */
95#define SKY_HEAVY_RAIN 5
96#define SKY_HURRICANE 6
97/* wierd weather 7-12 */
98#define SKY_FOG 7
99#define SKY_HAIL 8
100/* snow */
101#define SKY_LIGHT_SNOW 13 /* add 10 to rain to get snow */
102#define SKY_SNOW 14
103#define SKY_HEAVY_SNOW 15
104#define SKY_BLIZZARD 16
105
106typedef struct _weather_avoids {
107 const char *name;
108 int snow;
109 archetype *what; /*inited from name, faste to compare arch pointers than strings*/
110} weather_avoids_t;
111
112typedef struct _weather_replace {
113 const char *tile;
114 const char *special_snow;
115 const char *doublestack_arch;
116 int arch_or_name;
117} weather_replace_t;
118
119typedef struct _weather_grow {
120 const char *herb; /* arch name of item to grow */
121 const char *tile; /* arch tile to grow on, NULL if anything */
122 int random; /* random factor. min 1, higher = lower chance of
123 * appearance */
124 float rfmin;
125 float rfmax; /* rainfall min/max (inches/day) */
126 int humin;
127 int humax; /* humidity min/max */
128 int tempmin;
129 int tempmax; /* temp min/max */
130 int elevmin;
131 int elevmax; /* elevation min/max */
132 int season; /* 0=any or 1-5 */
133} weather_grow_t;
134
135#endif /* _TOD_H_ */

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