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/cvs/deliantra/server/include/tod.h
Revision: 1.1.1.2 (vendor branch)
Committed: Wed Mar 15 14:04:54 2006 UTC (18 years, 2 months ago) by elmex
Content type: text/plain
Branch: UPSTREAM
CVS Tags: LAST_C_VERSION, UPSTREAM_2006_03_15, difficulty_fix_merge_060810_2300
Branch point for: difficulty_fix
Changes since 1.1.1.1: +28 -1 lines
Log Message:
cvs -z9 -d:ext:elmex@cvs.schmorp.de:/schmorpforge import cf.schmorp.de UPSTREAM UPSTREAM_2006_03_15

File Contents

# Content
1 /*
2 * static char *rcsid_tod_h =
3 * "$Id: tod.h,v 1.11 2006/03/08 06:58:19 mwedel Exp $";
4 */
5
6 /*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2003-2006 Mark Wedel & Crossfire Development Team
10 Copyright (C) 2000 Tim Rightnour
11 Copyright (C) 1992 Frank Tore Johansen
12
13 This program is free software; you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or
16 (at your option) any later version.
17
18 This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details.
22
23 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26
27 The authors can be reached via e-mail at crossfire-devel@real-time.com
28 */
29
30 #ifndef _TOD_H_
31 #define _TOD_H_
32
33 #define PTICKS_PER_CLOCK 1500
34
35 /* game time */
36 #define HOURS_PER_DAY 28
37 #define DAYS_PER_WEEK 7
38 #define WEEKS_PER_MONTH 5
39 #define MONTHS_PER_YEAR 17
40
41 /* convenience */
42 #define WEEKS_PER_YEAR (WEEKS_PER_MONTH*MONTHS_PER_YEAR)
43 #define DAYS_PER_MONTH (DAYS_PER_WEEK*WEEKS_PER_MONTH)
44 #define DAYS_PER_YEAR (DAYS_PER_MONTH*MONTHS_PER_YEAR)
45 #define HOURS_PER_WEEK (HOURS_PER_DAY*DAYS_PER_WEEK)
46 #define HOURS_PER_MONTH (HOURS_PER_WEEK*WEEKS_PER_MONTH)
47 #define HOURS_PER_YEAR (HOURS_PER_MONTH*MONTHS_PER_YEAR)
48
49 #define LUNAR_DAYS DAYS_PER_MONTH
50
51 typedef struct _timeofday {
52 int year;
53 int month;
54 int day;
55 int dayofweek;
56 int hour;
57 int minute;
58 int weekofmonth;
59 int season;
60 } timeofday_t;
61
62 /* from common/time.c */
63 extern void get_tod(timeofday_t *tod);
64
65 /* weather stuff */
66
67 #define POLAR_BASE_TEMP 0 /* C */
68 #define EQUATOR_BASE_TEMP 30 /* C */
69 #define SEASONAL_ADJUST 10 /* polar distance */
70 #define GULF_STREAM_WIDTH 3 /* width of gulf stream */
71 #define GULF_STREAM_BASE_SPEED 40 /* base speed of gulf stream */
72
73 /* don't muck with these unless you are sure you know what they do */
74 #define PRESSURE_ITERATIONS 30
75 #define PRESSURE_AREA 180
76 #define PRESSURE_ROUNDING_FACTOR 2
77 #define PRESSURE_ROUNDING_ITER 1
78 #define PRESSURE_SPIKES 3
79 #define PRESSURE_MAX 1040
80 #define PRESSURE_MIN 960
81
82 /* This is a multiplier for the wind caused by pressure differences.
83 * The type of overal climate you get depends on this.
84 * Too little wind, and the rain hugs the coast.
85 * Too much wind, and there are hurricanes and blizzards everywhere.
86 * 1 is too little.
87 */
88 #define WIND_FACTOR 4.0
89
90 /* editing the below might require actual changes to code */
91 #define WEATHERMAPTILESX 100
92 #define WEATHERMAPTILESY 100
93
94 /* sky conditions */
95 #define SKY_CLEAR 0
96 #define SKY_LIGHTCLOUD 1
97 #define SKY_OVERCAST 2
98 #define SKY_LIGHT_RAIN 3
99 #define SKY_RAIN 4 /* rain -> storm has lightning */
100 #define SKY_HEAVY_RAIN 5
101 #define SKY_HURRICANE 6
102 /* wierd weather 7-12 */
103 #define SKY_FOG 7
104 #define SKY_HAIL 8
105 /* snow */
106 #define SKY_LIGHT_SNOW 13 /* add 10 to rain to get snow */
107 #define SKY_SNOW 14
108 #define SKY_HEAVY_SNOW 15
109 #define SKY_BLIZZARD 16
110
111 typedef struct _weather_avoids {
112 const char *name;
113 int snow;
114 archetype *what; /*inited from name, faste to compare arch pointers than strings*/
115 } weather_avoids_t;
116
117 typedef struct _weather_replace {
118 const char *tile;
119 const char *special_snow;
120 const char *doublestack_arch;
121 int arch_or_name;
122 } weather_replace_t;
123
124 typedef struct _weather_grow {
125 const char *herb; /* arch name of item to grow */
126 const char *tile; /* arch tile to grow on, NULL if anything */
127 int random; /* random factor. min 1, higher = lower chance of
128 * appearance */
129 float rfmin;
130 float rfmax; /* rainfall min/max (inches/day) */
131 int humin;
132 int humax; /* humidity min/max */
133 int tempmin;
134 int tempmax; /* temp min/max */
135 int elevmin;
136 int elevmax; /* elevation min/max */
137 int season; /* 0=any or 1-5 */
138 } weather_grow_t;
139
140 #endif /* _TOD_H_ */