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/cvs/deliantra/server/include/tod.h
Revision: 1.11
Committed: Mon May 28 21:15:56 2007 UTC (17 years ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.10: +18 -18 lines
Log Message:
- update copyrights in .h files, where applicable
- rename preprocess to genkeywords

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2003-2006,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 2000,2007 Tim Rightnour
7 * Copyright (©) 1992,2007 Frank Tore Johansen
8 *
9 * Crossfire TRT is free software; you can redistribute it and/or modify it
10 * under the terms of the GNU General Public License as published by the Free
11 * Software Foundation; either version 2 of the License, or (at your option)
12 * any later version.
13 *
14 * This program is distributed in the hope that it will be useful, but
15 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
16 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
17 * for more details.
18 *
19 * You should have received a copy of the GNU General Public License along
20 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
21 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
22 *
23 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */
25
26 #ifndef TOD_H_
27 #define TOD_H_
28
29 #define TICK (MAX_TIME * 1e-6)
30
31 #define TICK2TIME(tick) (tstamp (tick) * TICK)
32 #define TIME2TICK(time) tstamp ((time) / TICK)
33
34 #define RUNTIME_PER_HOUR 180.
35 #define TICKS_PER_HOUR int (RUNTIME_PER_HOUR / MAX_TIME * 1e6)
36
37 /* game time */
38 #define HOURS_PER_DAY 28
39 #define DAYS_PER_WEEK 7
40 #define WEEKS_PER_MONTH 5
41 #define MONTHS_PER_YEAR 17
42
43 /* convenience */
44 #define WEEKS_PER_YEAR (WEEKS_PER_MONTH * MONTHS_PER_YEAR)
45 #define DAYS_PER_MONTH (DAYS_PER_WEEK * WEEKS_PER_MONTH)
46 #define DAYS_PER_YEAR (DAYS_PER_MONTH * MONTHS_PER_YEAR)
47 #define HOURS_PER_WEEK (HOURS_PER_DAY * DAYS_PER_WEEK)
48 #define HOURS_PER_MONTH (HOURS_PER_WEEK * WEEKS_PER_MONTH)
49 #define HOURS_PER_YEAR (HOURS_PER_MONTH * MONTHS_PER_YEAR)
50
51 #define LUNAR_DAYS DAYS_PER_MONTH
52
53 struct timeofday_t
54 {
55 int year;
56 int month;
57 int day;
58 int dayofweek;
59 int hour;
60 int minute;
61 int weekofmonth;
62 int season;
63 };
64
65 /* from common/time.c */
66 extern void get_tod (timeofday_t *tod);
67
68 #if 0
69 /* weather stuff */
70
71 #define POLAR_BASE_TEMP 0 /* C */
72 #define EQUATOR_BASE_TEMP 30 /* C */
73 #define SEASONAL_ADJUST 10 /* polar distance */
74 #define GULF_STREAM_WIDTH 3 /* width of gulf stream */
75 #define GULF_STREAM_BASE_SPEED 40 /* base speed of gulf stream */
76
77 /* don't muck with these unless you are sure you know what they do */
78 #define PRESSURE_ITERATIONS 30
79 #define PRESSURE_AREA 180
80 #define PRESSURE_ROUNDING_FACTOR 2
81 #define PRESSURE_ROUNDING_ITER 1
82 #define PRESSURE_SPIKES 3
83 #define PRESSURE_MAX 1040
84 #define PRESSURE_MIN 960
85
86 /* This is a multiplier for the wind caused by pressure differences.
87 * The type of overal climate you get depends on this.
88 * Too little wind, and the rain hugs the coast.
89 * Too much wind, and there are hurricanes and blizzards everywhere.
90 * 1 is too little.
91 */
92 #define WIND_FACTOR 4.0
93
94 /* editing the below might require actual changes to code */
95 #define WEATHERMAPTILESX 100
96 #define WEATHERMAPTILESY 100
97
98 /* sky conditions */
99 #define SKY_CLEAR 0
100 #define SKY_LIGHTCLOUD 1
101 #define SKY_OVERCAST 2
102 #define SKY_LIGHT_RAIN 3
103 #define SKY_RAIN 4 /* rain -> storm has lightning */
104 #define SKY_HEAVY_RAIN 5
105 #define SKY_HURRICANE 6
106 /* wierd weather 7-12 */
107 #define SKY_FOG 7
108 #define SKY_HAIL 8
109 /* snow */
110 #define SKY_LIGHT_SNOW 13 /* add 10 to rain to get snow */
111 #define SKY_SNOW 14
112 #define SKY_HEAVY_SNOW 15
113 #define SKY_BLIZZARD 16
114
115 typedef struct _weather_avoids {
116 const char *name;
117 int snow;
118 archetype *what; /*inited from name, faste to compare arch pointers than strings*/
119 } weather_avoids_t;
120
121 typedef struct _weather_replace {
122 const char *tile;
123 const char *special_snow;
124 const char *doublestack_arch;
125 int arch_or_name;
126 } weather_replace_t;
127
128 typedef struct _weather_grow {
129 const char *herb; /* arch name of item to grow */
130 const char *tile; /* arch tile to grow on, NULL if anything */
131 int random; /* random factor. min 1, higher = lower chance of
132 * appearance */
133 float rfmin;
134 float rfmax; /* rainfall min/max (inches/day) */
135 int humin;
136 int humax; /* humidity min/max */
137 int tempmin;
138 int tempmax; /* temp min/max */
139 int elevmin;
140 int elevmax; /* elevation min/max */
141 int season; /* 0=any or 1-5 */
142 } weather_grow_t;
143 #endif
144
145 #endif
146