/* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2003-2006,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 2000,2007 Tim Rightnour * Copyright (©) 1992,2007 Frank Tore Johansen * * Deliantra is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * The authors can be reached via e-mail to */ #ifndef TOD_H_ #define TOD_H_ #define TICK (MAX_TIME * 1e-6) #define TICK2TIME(tick) (tstamp (tick) * TICK) #define TIME2TICK(time) tstamp ((time) / TICK) #define RUNTIME_PER_HOUR 180. #define TICKS_PER_HOUR int (RUNTIME_PER_HOUR / MAX_TIME * 1e6) /* game time */ #define HOURS_PER_DAY 28 #define DAYS_PER_WEEK 7 #define WEEKS_PER_MONTH 5 #define MONTHS_PER_YEAR 17 /* convenience */ #define WEEKS_PER_YEAR (WEEKS_PER_MONTH * MONTHS_PER_YEAR) #define DAYS_PER_MONTH (DAYS_PER_WEEK * WEEKS_PER_MONTH) #define DAYS_PER_YEAR (DAYS_PER_MONTH * MONTHS_PER_YEAR) #define HOURS_PER_WEEK (HOURS_PER_DAY * DAYS_PER_WEEK) #define HOURS_PER_MONTH (HOURS_PER_WEEK * WEEKS_PER_MONTH) #define HOURS_PER_YEAR (HOURS_PER_MONTH * MONTHS_PER_YEAR) #define LUNAR_DAYS DAYS_PER_MONTH struct timeofday_t { int year; int month; int day; int dayofweek; int hour; int minute; int weekofmonth; int season; }; /* from common/time.c */ extern void get_tod (timeofday_t *tod); #if 0 /* weather stuff */ #define POLAR_BASE_TEMP 0 /* C */ #define EQUATOR_BASE_TEMP 30 /* C */ #define SEASONAL_ADJUST 10 /* polar distance */ #define GULF_STREAM_WIDTH 3 /* width of gulf stream */ #define GULF_STREAM_BASE_SPEED 40 /* base speed of gulf stream */ /* don't muck with these unless you are sure you know what they do */ #define PRESSURE_ITERATIONS 30 #define PRESSURE_AREA 180 #define PRESSURE_ROUNDING_FACTOR 2 #define PRESSURE_ROUNDING_ITER 1 #define PRESSURE_SPIKES 3 #define PRESSURE_MAX 1040 #define PRESSURE_MIN 960 /* This is a multiplier for the wind caused by pressure differences. * The type of overal climate you get depends on this. * Too little wind, and the rain hugs the coast. * Too much wind, and there are hurricanes and blizzards everywhere. * 1 is too little. */ #define WIND_FACTOR 4.0 /* editing the below might require actual changes to code */ #define WEATHERMAPTILESX 100 #define WEATHERMAPTILESY 100 /* sky conditions */ #define SKY_CLEAR 0 #define SKY_LIGHTCLOUD 1 #define SKY_OVERCAST 2 #define SKY_LIGHT_RAIN 3 #define SKY_RAIN 4 /* rain -> storm has lightning */ #define SKY_HEAVY_RAIN 5 #define SKY_HURRICANE 6 /* wierd weather 7-12 */ #define SKY_FOG 7 #define SKY_HAIL 8 /* snow */ #define SKY_LIGHT_SNOW 13 /* add 10 to rain to get snow */ #define SKY_SNOW 14 #define SKY_HEAVY_SNOW 15 #define SKY_BLIZZARD 16 typedef struct _weather_avoids { const char *name; int snow; archetype *what; /*inited from name, faste to compare arch pointers than strings*/ } weather_avoids_t; typedef struct _weather_replace { const char *tile; const char *special_snow; const char *doublestack_arch; int arch_or_name; } weather_replace_t; typedef struct _weather_grow { const char *herb; /* arch name of item to grow */ const char *tile; /* arch tile to grow on, NULL if anything */ int random; /* random factor. min 1, higher = lower chance of * appearance */ float rfmin; float rfmax; /* rainfall min/max (inches/day) */ int humin; int humax; /* humidity min/max */ int tempmin; int tempmax; /* temp min/max */ int elevmin; int elevmax; /* elevation min/max */ int season; /* 0=any or 1-5 */ } weather_grow_t; #endif #endif