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/cvs/deliantra/server/include/tod.h
Revision: 1.16
Committed: Sun Dec 28 06:59:27 2008 UTC (15 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_80, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_79, rel-2_78
Changes since 1.15: +3 -0 lines
Log Message:
smell, remove gcfclient support, material fixes, cfpod parse fixes, refactoring

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2003-2006,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 2000,2007 Tim Rightnour
7 * Copyright (©) 1992,2007 Frank Tore Johansen
8 *
9 * Deliantra is free software: you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation, either version 3 of the License, or
12 * (at your option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 #ifndef TOD_H_
26 #define TOD_H_
27
28 #define TICK (MAX_TIME * 1e-6)
29
30 #define TICK2TIME(tick) (tstamp (tick) * TICK)
31 #define TIME2TICK(time) tstamp ((time) / TICK)
32
33 #define RUNTIME_PER_MINUTE 3.
34 #define RUNTIME_PER_HOUR (RUNTIME_PER_MINUTE * 60.)
35 #define TICKS_PER_HOUR int (RUNTIME_PER_HOUR / MAX_TIME * 1e6)
36
37 // the first year in the game
38 #define EPOCH 8437
39
40 /* game time */
41 #define HOURS_PER_DAY 28
42 #define DAYS_PER_WEEK 7
43 #define WEEKS_PER_MONTH 5
44 #define MONTHS_PER_YEAR 17
45
46 // one game minute is 3s
47 // one game hour is 3m
48 // one game day is 1h24s
49 // one game week is 9h48s
50 // one game month is 2d1h
51 // one game year is 34d17h
52
53 /* convenience */
54 #define WEEKS_PER_YEAR (WEEKS_PER_MONTH * MONTHS_PER_YEAR)
55 #define DAYS_PER_MONTH (DAYS_PER_WEEK * WEEKS_PER_MONTH)
56 #define DAYS_PER_YEAR (DAYS_PER_MONTH * MONTHS_PER_YEAR)
57 #define HOURS_PER_WEEK (HOURS_PER_DAY * DAYS_PER_WEEK)
58 #define HOURS_PER_MONTH (HOURS_PER_WEEK * WEEKS_PER_MONTH)
59 #define HOURS_PER_YEAR (HOURS_PER_MONTH * MONTHS_PER_YEAR)
60
61 #define LUNAR_DAYS DAYS_PER_MONTH
62
63 struct timeofday_t
64 {
65 int year;
66 int month;
67 int day;
68 int dayofweek;
69 int hour;
70 int minute;
71 int weekofmonth;
72 int season;
73 };
74
75 /* from common/time.c */
76 void get_tod (timeofday_t *tod);
77 char *format_tod (char *buf, int len, timeofday_t *tod);
78 const char *get_current_tod_str ();
79 void print_tod (object *op);
80
81 #endif
82