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/cvs/deliantra/server/include/tod.h
Revision: 1.4
Committed: Fri Dec 15 20:07:02 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.3: +1 -1 lines
Log Message:
more slight copyright adjustments

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2003-2006 Mark Wedel & Crossfire Development Team
5 Copyright (C) 2000 Tim Rightnour
6 Copyright (C) 1992 Frank Tore Johansen
7
8 This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
12
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21
22 The authors can be reached via e-mail at crossfire.de
23 */
24
25 #ifndef _TOD_H_
26 #define _TOD_H_
27
28 #define PTICKS_PER_CLOCK 1500
29
30 /* game time */
31 #define HOURS_PER_DAY 28
32 #define DAYS_PER_WEEK 7
33 #define WEEKS_PER_MONTH 5
34 #define MONTHS_PER_YEAR 17
35
36 /* convenience */
37 #define WEEKS_PER_YEAR (WEEKS_PER_MONTH*MONTHS_PER_YEAR)
38 #define DAYS_PER_MONTH (DAYS_PER_WEEK*WEEKS_PER_MONTH)
39 #define DAYS_PER_YEAR (DAYS_PER_MONTH*MONTHS_PER_YEAR)
40 #define HOURS_PER_WEEK (HOURS_PER_DAY*DAYS_PER_WEEK)
41 #define HOURS_PER_MONTH (HOURS_PER_WEEK*WEEKS_PER_MONTH)
42 #define HOURS_PER_YEAR (HOURS_PER_MONTH*MONTHS_PER_YEAR)
43
44 #define LUNAR_DAYS DAYS_PER_MONTH
45
46 typedef struct _timeofday {
47 int year;
48 int month;
49 int day;
50 int dayofweek;
51 int hour;
52 int minute;
53 int weekofmonth;
54 int season;
55 } timeofday_t;
56
57 /* from common/time.c */
58 extern void get_tod(timeofday_t *tod);
59
60 /* weather stuff */
61
62 #define POLAR_BASE_TEMP 0 /* C */
63 #define EQUATOR_BASE_TEMP 30 /* C */
64 #define SEASONAL_ADJUST 10 /* polar distance */
65 #define GULF_STREAM_WIDTH 3 /* width of gulf stream */
66 #define GULF_STREAM_BASE_SPEED 40 /* base speed of gulf stream */
67
68 /* don't muck with these unless you are sure you know what they do */
69 #define PRESSURE_ITERATIONS 30
70 #define PRESSURE_AREA 180
71 #define PRESSURE_ROUNDING_FACTOR 2
72 #define PRESSURE_ROUNDING_ITER 1
73 #define PRESSURE_SPIKES 3
74 #define PRESSURE_MAX 1040
75 #define PRESSURE_MIN 960
76
77 /* This is a multiplier for the wind caused by pressure differences.
78 * The type of overal climate you get depends on this.
79 * Too little wind, and the rain hugs the coast.
80 * Too much wind, and there are hurricanes and blizzards everywhere.
81 * 1 is too little.
82 */
83 #define WIND_FACTOR 4.0
84
85 /* editing the below might require actual changes to code */
86 #define WEATHERMAPTILESX 100
87 #define WEATHERMAPTILESY 100
88
89 /* sky conditions */
90 #define SKY_CLEAR 0
91 #define SKY_LIGHTCLOUD 1
92 #define SKY_OVERCAST 2
93 #define SKY_LIGHT_RAIN 3
94 #define SKY_RAIN 4 /* rain -> storm has lightning */
95 #define SKY_HEAVY_RAIN 5
96 #define SKY_HURRICANE 6
97 /* wierd weather 7-12 */
98 #define SKY_FOG 7
99 #define SKY_HAIL 8
100 /* snow */
101 #define SKY_LIGHT_SNOW 13 /* add 10 to rain to get snow */
102 #define SKY_SNOW 14
103 #define SKY_HEAVY_SNOW 15
104 #define SKY_BLIZZARD 16
105
106 typedef struct _weather_avoids {
107 const char *name;
108 int snow;
109 archetype *what; /*inited from name, faste to compare arch pointers than strings*/
110 } weather_avoids_t;
111
112 typedef struct _weather_replace {
113 const char *tile;
114 const char *special_snow;
115 const char *doublestack_arch;
116 int arch_or_name;
117 } weather_replace_t;
118
119 typedef struct _weather_grow {
120 const char *herb; /* arch name of item to grow */
121 const char *tile; /* arch tile to grow on, NULL if anything */
122 int random; /* random factor. min 1, higher = lower chance of
123 * appearance */
124 float rfmin;
125 float rfmax; /* rainfall min/max (inches/day) */
126 int humin;
127 int humax; /* humidity min/max */
128 int tempmin;
129 int tempmax; /* temp min/max */
130 int elevmin;
131 int elevmax; /* elevation min/max */
132 int season; /* 0=any or 1-5 */
133 } weather_grow_t;
134
135 #endif /* _TOD_H_ */