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#ifndef TRAITS_H__ |
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#define TRAITS_H__ |
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struct client; |
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struct player; |
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struct object; |
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struct maptile; |
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struct archetype; |
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struct region; |
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struct party; |
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struct treasurelist; |
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// could have used templates, but a more traditional C api |
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// uses more explicit typing which is ok for this purpose. |
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enum data_type |
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{ |
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DT_END, // no further arguments |
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DT_AV, // perl-only av that needs to be flattened out |
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DT_INT, |
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DT_INT64, |
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DT_DOUBLE, |
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DT_STRING, // 0-terminated string |
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DT_DATA, // string + length |
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DT_OBJECT, |
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DT_MAP, |
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DT_CLIENT, |
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DT_PLAYER, |
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DT_ARCH, |
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DT_PARTY, |
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DT_REGION, |
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NUM_DATA_TYPES |
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}; |
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template<typename T> |
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struct cftype { }; |
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template<> |
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struct cftype<int> { |
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static const data_type dt = DT_INT; |
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}; |
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template<> |
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struct cftype<sint64> { |
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static const data_type dt = DT_INT64; |
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}; |
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template<> |
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struct cftype<double> { |
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static const data_type dt = DT_DOUBLE; |
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}; |
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template<> |
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struct cftype<const char *> { |
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static const data_type dt = DT_STRING; |
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}; |
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template<> |
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struct cftype<object> { |
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static const data_type dt = DT_OBJECT; |
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}; |
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template<> |
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struct cftype<client> { |
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static const data_type dt = DT_CLIENT; |
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}; |
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template<> |
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struct cftype<player> { |
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static const data_type dt = DT_PLAYER; |
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}; |
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template<> |
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struct cftype<maptile> { |
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static const data_type dt = DT_MAP; |
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}; |
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template<> |
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struct cftype<archetype> { |
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static const data_type dt = DT_ARCH; |
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}; |
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template<> |
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struct cftype<party> { |
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static const data_type dt = DT_PARTY; |
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}; |
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template<> |
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struct cftype<region> { |
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static const data_type dt = DT_REGION; |
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}; |
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template<> |
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struct cftype<treasurelist> { |
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static const data_type dt = DT_REGION; |
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}; |
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#endif |
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