1 | #ifndef TRAITS_H__ |
1 | #ifndef TRAITS_H__ |
2 | #define TRAITS_H__ |
2 | #define TRAITS_H__ |
3 | |
3 | |
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4 | #include <inttypes.h> |
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5 | |
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6 | typedef int8_t sint8; |
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7 | typedef uint8_t uint8; |
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8 | typedef int16_t sint16; |
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9 | typedef uint16_t uint16; |
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10 | typedef int32_t sint32; |
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11 | typedef uint32_t uint32; |
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12 | typedef int64_t sint64; |
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13 | typedef uint64_t uint64; |
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14 | |
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15 | struct client_container; |
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16 | struct client; |
4 | struct player; |
17 | struct player; |
5 | struct object; |
18 | struct object; |
6 | struct maptile; |
19 | struct maptile; |
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20 | struct mapspace; |
7 | struct archetype; |
21 | struct archetype; |
8 | struct region; |
22 | struct region; |
9 | struct party; |
23 | struct party; |
10 | struct treasurelist; |
24 | struct treasurelist; |
11 | |
25 | |
… | |
… | |
18 | DT_INT, |
32 | DT_INT, |
19 | DT_INT64, |
33 | DT_INT64, |
20 | DT_DOUBLE, |
34 | DT_DOUBLE, |
21 | DT_STRING, // 0-terminated string |
35 | DT_STRING, // 0-terminated string |
22 | DT_DATA, // string + length |
36 | DT_DATA, // string + length |
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37 | DT_ATTACHABLE, // will go |
23 | DT_OBJECT, |
38 | DT_OBJECT, |
24 | DT_MAP, |
39 | DT_MAP, |
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40 | DT_CLIENT, |
25 | DT_PLAYER, |
41 | DT_PLAYER, |
26 | DT_ARCH, |
42 | DT_ARCH, |
27 | DT_PARTY, |
43 | DT_PARTY, |
28 | DT_REGION, |
44 | DT_REGION, |
29 | |
45 | |
30 | NUM_DATA_TYPES |
46 | NUM_DATA_TYPES |
31 | }; |
47 | }; |
32 | |
48 | |
33 | template<typename T> |
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34 | struct cftype { }; |
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35 | |
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36 | template<> |
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37 | struct cftype<int> { |
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38 | static const data_type dt = DT_INT; |
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39 | }; |
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40 | |
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41 | template<> |
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42 | struct cftype<sint64> { |
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43 | static const data_type dt = DT_INT64; |
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44 | }; |
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45 | |
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46 | template<> |
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47 | struct cftype<double> { |
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48 | static const data_type dt = DT_DOUBLE; |
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49 | }; |
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50 | |
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51 | template<> |
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52 | struct cftype<const char *> { |
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53 | static const data_type dt = DT_STRING; |
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54 | }; |
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55 | |
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56 | template<> |
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57 | struct cftype<object> { |
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58 | static const data_type dt = DT_OBJECT; |
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59 | }; |
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60 | |
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61 | template<> |
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62 | struct cftype<player> { |
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63 | static const data_type dt = DT_PLAYER; |
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64 | }; |
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65 | |
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66 | template<> |
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67 | struct cftype<maptile> { |
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68 | static const data_type dt = DT_MAP; |
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69 | }; |
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70 | |
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71 | template<> |
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72 | struct cftype<archetype> { |
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73 | static const data_type dt = DT_ARCH; |
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74 | }; |
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75 | |
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76 | template<> |
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77 | struct cftype<party> { |
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78 | static const data_type dt = DT_PARTY; |
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79 | }; |
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80 | |
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81 | template<> |
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82 | struct cftype<region> { |
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83 | static const data_type dt = DT_REGION; |
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84 | }; |
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85 | |
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86 | template<> |
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87 | struct cftype<treasurelist> { |
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88 | static const data_type dt = DT_REGION; |
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89 | }; |
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90 | |
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91 | #endif |
49 | #endif |
92 | |
50 | |