--- deliantra/server/include/traits.h 2007/01/13 23:06:13 1.12
+++ deliantra/server/include/traits.h 2007/09/04 05:43:21 1.19
@@ -1,3 +1,24 @@
+/*
+ * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
+ *
+ * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
+ *
+ * Crossfire TRT is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ *
+ * The authors can be reached via e-mail to
+ */
+
#ifndef TRAITS_H__
#define TRAITS_H__
@@ -12,6 +33,16 @@
typedef int64_t sint64;
typedef uint64_t uint64;
+typedef uint32_t tick_t;
+
+const int sint32_digits = 11; // number of digits an sint32 uses max.
+const int sint64_digits = 20;
+
+typedef char *octet_string;
+typedef char *utf8_string;
+typedef const char *const_octet_string;
+typedef const char *const_utf8_string;
+
struct client_container;
struct client;
struct player;
@@ -23,6 +54,11 @@
struct party;
struct treasurelist;
struct random_map_params;
+struct faceinfo;
+struct mapxy;
+
+typedef object object_ornull;
+typedef maptile maptile_ornull;
// could have used templates, but a more traditional C api
// uses more explicit typing which is ok for this purpose.