--- deliantra/server/include/traits.h 2006/08/31 09:19:34 1.1 +++ deliantra/server/include/traits.h 2010/04/29 12:24:04 1.25 @@ -1,13 +1,68 @@ +/* + * This file is part of Deliantra, the Roguelike Realtime MMORPG. + * + * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . + * + * The authors can be reached via e-mail to + */ + #ifndef TRAITS_H__ #define TRAITS_H__ -struct pl; +#include + +typedef int8_t sint8; +typedef uint8_t uint8; +typedef int16_t sint16; +typedef uint16_t uint16; +typedef int32_t sint32; +typedef uint32_t uint32; +typedef int64_t sint64; +typedef uint64_t uint64; + +typedef uint32_t tick_t; + +const int sint32_digits = 11; // number of digits an sint32 uses max. +const int sint64_digits = 20; + +typedef char *octet_string; +typedef char *utf8_string; +typedef char *any_string; +typedef const char *const_octet_string; +typedef const char *const_utf8_string; +typedef const char *const_any_string; + +struct client_container; +struct client; +struct player; struct object; -struct mapstruct; -struct archt; +struct maptile; +struct mapspace; +struct archetype; struct region; struct party; -struct mapstruct; +struct treasurelist; +struct random_map_params; +struct faceinfo; +struct mapxy; +struct materialtype_t; + +typedef object object_ornull; +typedef maptile maptile_ornull; // could have used templates, but a more traditional C api // uses more explicit typing which is ok for this purpose. @@ -20,8 +75,10 @@ DT_DOUBLE, DT_STRING, // 0-terminated string DT_DATA, // string + length + DT_ATTACHABLE, // will go DT_OBJECT, DT_MAP, + DT_CLIENT, DT_PLAYER, DT_ARCH, DT_PARTY, @@ -30,58 +87,5 @@ NUM_DATA_TYPES }; -template -struct cftype { }; - -template<> -struct cftype { - enum { dt = DT_INT }; -}; - -template<> -struct cftype { - enum { dt = DT_INT64 }; -}; - -template<> -struct cftype { - enum { dt = DT_DOUBLE }; -}; - -template<> -struct cftype { - enum { dt = DT_STRING }; -}; - -template<> -struct cftype { - enum { dt = DT_OBJECT }; -}; - -template<> -struct cftype { - enum { dt = DT_PLAYER }; -}; - -template<> -struct cftype { - enum { dt = DT_MAP }; -}; - -template<> -struct cftype { - enum { dt = DT_ARCH }; -}; - -template<> -struct cftype { - enum { dt = DT_PARTY }; -}; - -template<> -struct cftype { - enum { dt = DT_REGION }; -}; - #endif