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Comparing deliantra/server/include/traits.h (file contents):
Revision 1.4 by root, Sat Sep 16 22:24:12 2006 UTC vs.
Revision 1.22 by root, Mon Oct 12 14:00:58 2009 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
1#ifndef TRAITS_H__ 23#ifndef TRAITS_H__
2#define TRAITS_H__ 24#define TRAITS_H__
3 25
26#include <inttypes.h>
27
28typedef int8_t sint8;
29typedef uint8_t uint8;
30typedef int16_t sint16;
31typedef uint16_t uint16;
32typedef int32_t sint32;
33typedef uint32_t uint32;
34typedef int64_t sint64;
35typedef uint64_t uint64;
36
37typedef uint32_t tick_t;
38
39const int sint32_digits = 11; // number of digits an sint32 uses max.
40const int sint64_digits = 20;
41
42typedef char *octet_string;
43typedef char *utf8_string;
44typedef const char *const_octet_string;
45typedef const char *const_utf8_string;
46
47struct client_container;
48struct client;
4struct player; 49struct player;
5struct object; 50struct object;
6struct maptile; 51struct maptile;
52struct mapspace;
7struct archetype; 53struct archetype;
8struct region; 54struct region;
9struct party; 55struct party;
10struct treasurelist; 56struct treasurelist;
57struct random_map_params;
58struct faceinfo;
59struct mapxy;
60
61typedef object object_ornull;
62typedef maptile maptile_ornull;
11 63
12// could have used templates, but a more traditional C api 64// could have used templates, but a more traditional C api
13// uses more explicit typing which is ok for this purpose. 65// uses more explicit typing which is ok for this purpose.
14enum data_type 66enum data_type
15{ 67{
18 DT_INT, 70 DT_INT,
19 DT_INT64, 71 DT_INT64,
20 DT_DOUBLE, 72 DT_DOUBLE,
21 DT_STRING, // 0-terminated string 73 DT_STRING, // 0-terminated string
22 DT_DATA, // string + length 74 DT_DATA, // string + length
75 DT_ATTACHABLE, // will go
23 DT_OBJECT, 76 DT_OBJECT,
24 DT_MAP, 77 DT_MAP,
78 DT_CLIENT,
25 DT_PLAYER, 79 DT_PLAYER,
26 DT_ARCH, 80 DT_ARCH,
27 DT_PARTY, 81 DT_PARTY,
28 DT_REGION, 82 DT_REGION,
29 83
30 NUM_DATA_TYPES 84 NUM_DATA_TYPES
31}; 85};
32 86
33template<typename T>
34struct cftype { };
35
36template<>
37struct cftype<int> {
38 static const data_type dt = DT_INT;
39};
40
41template<>
42struct cftype<sint64> {
43 static const data_type dt = DT_INT64;
44};
45
46template<>
47struct cftype<double> {
48 static const data_type dt = DT_DOUBLE;
49};
50
51template<>
52struct cftype<const char *> {
53 static const data_type dt = DT_STRING;
54};
55
56template<>
57struct cftype<object> {
58 static const data_type dt = DT_OBJECT;
59};
60
61template<>
62struct cftype<player> {
63 static const data_type dt = DT_PLAYER;
64};
65
66template<>
67struct cftype<maptile> {
68 static const data_type dt = DT_MAP;
69};
70
71template<>
72struct cftype<archetype> {
73 static const data_type dt = DT_ARCH;
74};
75
76template<>
77struct cftype<party> {
78 static const data_type dt = DT_PARTY;
79};
80
81template<>
82struct cftype<region> {
83 static const data_type dt = DT_REGION;
84};
85
86template<>
87struct cftype<treasurelist> {
88 static const data_type dt = DT_REGION;
89};
90
91#endif 87#endif
92 88

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