1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * |
5 | * |
6 | * Crossfire TRT is free software: you can redistribute it and/or modify |
6 | * Deliantra is free software: you can redistribute it and/or modify it under |
7 | * it under the terms of the GNU General Public License as published by |
7 | * the terms of the Affero GNU General Public License as published by the |
8 | * the Free Software Foundation, either version 3 of the License, or |
8 | * Free Software Foundation, either version 3 of the License, or (at your |
9 | * (at your option) any later version. |
9 | * option) any later version. |
10 | * |
10 | * |
11 | * This program is distributed in the hope that it will be useful, |
11 | * This program is distributed in the hope that it will be useful, |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
14 | * GNU General Public License for more details. |
14 | * GNU General Public License for more details. |
15 | * |
15 | * |
16 | * You should have received a copy of the GNU General Public License |
16 | * You should have received a copy of the Affero GNU General Public License |
17 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
17 | * and the GNU General Public License along with this program. If not, see |
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18 | * <http://www.gnu.org/licenses/>. |
18 | * |
19 | * |
19 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
20 | * The authors can be reached via e-mail to <support@deliantra.net> |
20 | */ |
21 | */ |
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22 | |
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23 | /* define traits (actually just types at the moment) for basic types */ |
21 | |
24 | |
22 | #ifndef TRAITS_H__ |
25 | #ifndef TRAITS_H__ |
23 | #define TRAITS_H__ |
26 | #define TRAITS_H__ |
24 | |
27 | |
25 | #include <inttypes.h> |
28 | #include <inttypes.h> |
… | |
… | |
31 | typedef int32_t sint32; |
34 | typedef int32_t sint32; |
32 | typedef uint32_t uint32; |
35 | typedef uint32_t uint32; |
33 | typedef int64_t sint64; |
36 | typedef int64_t sint64; |
34 | typedef uint64_t uint64; |
37 | typedef uint64_t uint64; |
35 | |
38 | |
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39 | typedef uint32 weight_t; |
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40 | typedef sint64 volume_t; |
36 | typedef uint32_t tick_t; |
41 | typedef uint32 tick_t; |
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42 | typedef uint16 faceidx; |
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43 | |
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44 | inline weight_t |
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45 | weight_to_kg_approx (weight_t w) |
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46 | { |
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47 | // we divide by 1024, because otherwise we need a 64 bit multiply |
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48 | return w >> 10; |
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49 | } |
37 | |
50 | |
38 | const int sint32_digits = 11; // number of digits an sint32 uses max. |
51 | const int sint32_digits = 11; // number of digits an sint32 uses max. |
39 | const int sint64_digits = 20; |
52 | const int sint64_digits = 20; |
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53 | |
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54 | typedef char *octet_string; |
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55 | typedef char *utf8_string; |
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56 | typedef char *any_string; |
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57 | typedef const char *const_octet_string; |
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58 | typedef const char *const_utf8_string; |
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59 | typedef const char *const_any_string; |
40 | |
60 | |
41 | struct client_container; |
61 | struct client_container; |
42 | struct client; |
62 | struct client; |
43 | struct player; |
63 | struct player; |
44 | struct object; |
64 | struct object; |
… | |
… | |
48 | struct region; |
68 | struct region; |
49 | struct party; |
69 | struct party; |
50 | struct treasurelist; |
70 | struct treasurelist; |
51 | struct random_map_params; |
71 | struct random_map_params; |
52 | struct faceinfo; |
72 | struct faceinfo; |
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73 | struct mapxy; |
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74 | struct materialtype_t; |
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75 | |
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76 | typedef object object_ornull; |
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77 | typedef maptile maptile_ornull; |
53 | |
78 | |
54 | // could have used templates, but a more traditional C api |
79 | // could have used templates, but a more traditional C api |
55 | // uses more explicit typing which is ok for this purpose. |
80 | // uses more explicit typing which is ok for this purpose. |
56 | enum data_type |
81 | enum data_type |
57 | { |
82 | { |