--- deliantra/server/include/traits.h 2007/07/01 05:00:18 1.17
+++ deliantra/server/include/traits.h 2012/11/12 03:14:32 1.30
@@ -1,24 +1,27 @@
/*
- * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
- *
- * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
- *
- * Crossfire TRT is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
+ *
+ * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ *
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- *
- * The authors can be reached via e-mail to
+ *
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
+ *
+ * The authors can be reached via e-mail to
*/
+/* define traits (actually just types at the moment) for basic types */
+
#ifndef TRAITS_H__
#define TRAITS_H__
@@ -33,11 +36,28 @@
typedef int64_t sint64;
typedef uint64_t uint64;
-typedef uint32_t tick_t;
+typedef uint32 weight_t;
+typedef sint64 volume_t;
+typedef uint32 tick_t;
+typedef uint16 faceidx;
+
+inline weight_t
+weight_to_kg_approx (weight_t w)
+{
+ // we divide by 1024, because otherwise we need a 64 bit multiply
+ return w >> 10;
+}
const int sint32_digits = 11; // number of digits an sint32 uses max.
const int sint64_digits = 20;
+typedef char *octet_string;
+typedef char *utf8_string;
+typedef char *any_string;
+typedef const char *const_octet_string;
+typedef const char *const_utf8_string;
+typedef const char *const_any_string;
+
struct client_container;
struct client;
struct player;
@@ -50,6 +70,11 @@
struct treasurelist;
struct random_map_params;
struct faceinfo;
+struct mapxy;
+struct materialtype_t;
+
+typedef object object_ornull;
+typedef maptile maptile_ornull;
// could have used templates, but a more traditional C api
// uses more explicit typing which is ok for this purpose.