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Comparing deliantra/server/include/traits.h (file contents):
Revision 1.3 by root, Fri Sep 8 16:53:57 2006 UTC vs.
Revision 1.11 by root, Sat Dec 30 10:16:10 2006 UTC

1#ifndef TRAITS_H__ 1#ifndef TRAITS_H__
2#define TRAITS_H__ 2#define TRAITS_H__
3 3
4#include <inttypes.h>
5
6typedef int8_t sint8;
7typedef uint8_t uint8;
8typedef int16_t sint16;
9typedef uint16_t uint16;
10typedef int32_t sint32;
11typedef uint32_t uint32;
12typedef int64_t sint64;
13typedef uint64_t uint64;
14
15struct client_container;
16struct client;
4struct pl; 17struct player;
5struct object; 18struct object;
19struct maptile;
6struct mapstruct; 20struct mapspace;
7struct archetype; 21struct archetype;
8struct region; 22struct region;
9struct party; 23struct party;
10struct mapstruct;
11struct treasureliststruct; 24struct treasurelist;
12 25
13// could have used templates, but a more traditional C api 26// could have used templates, but a more traditional C api
14// uses more explicit typing which is ok for this purpose. 27// uses more explicit typing which is ok for this purpose.
15enum data_type 28enum data_type
16{ 29{
19 DT_INT, 32 DT_INT,
20 DT_INT64, 33 DT_INT64,
21 DT_DOUBLE, 34 DT_DOUBLE,
22 DT_STRING, // 0-terminated string 35 DT_STRING, // 0-terminated string
23 DT_DATA, // string + length 36 DT_DATA, // string + length
37 DT_ATTACHABLE, // will go
24 DT_OBJECT, 38 DT_OBJECT,
25 DT_MAP, 39 DT_MAP,
40 DT_CLIENT,
26 DT_PLAYER, 41 DT_PLAYER,
27 DT_ARCH, 42 DT_ARCH,
28 DT_PARTY, 43 DT_PARTY,
29 DT_REGION, 44 DT_REGION,
30 45
31 NUM_DATA_TYPES 46 NUM_DATA_TYPES
32}; 47};
33 48
34template<typename T>
35struct cftype { };
36
37template<>
38struct cftype<int> {
39 static const data_type dt = DT_INT;
40};
41
42template<>
43struct cftype<sint64> {
44 static const data_type dt = DT_INT64;
45};
46
47template<>
48struct cftype<double> {
49 static const data_type dt = DT_DOUBLE;
50};
51
52template<>
53struct cftype<const char *> {
54 static const data_type dt = DT_STRING;
55};
56
57template<>
58struct cftype<object> {
59 static const data_type dt = DT_OBJECT;
60};
61
62template<>
63struct cftype<struct pl> {
64 static const data_type dt = DT_PLAYER;
65};
66
67template<>
68struct cftype<mapstruct> {
69 static const data_type dt = DT_MAP;
70};
71
72template<>
73struct cftype<archetype> {
74 static const data_type dt = DT_ARCH;
75};
76
77template<>
78struct cftype<party> {
79 static const data_type dt = DT_PARTY;
80};
81
82template<>
83struct cftype<region> {
84 static const data_type dt = DT_REGION;
85};
86
87template<>
88struct cftype<treasureliststruct> {
89 static const data_type dt = DT_REGION;
90};
91
92#endif 49#endif
93 50

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