--- deliantra/server/include/traits.h 2006/12/21 01:33:50 1.9 +++ deliantra/server/include/traits.h 2007/05/27 23:49:49 1.14 @@ -1,6 +1,22 @@ #ifndef TRAITS_H__ #define TRAITS_H__ +#include + +typedef int8_t sint8; +typedef uint8_t uint8; +typedef int16_t sint16; +typedef uint16_t uint16; +typedef int32_t sint32; +typedef uint32_t uint32; +typedef int64_t sint64; +typedef uint64_t uint64; + +typedef uint32_t tick_t; + +const int sint32_digits = 11; // number of digits an sint32 uses max. +const int sint64_digits = 20; + struct client_container; struct client; struct player; @@ -11,6 +27,7 @@ struct region; struct party; struct treasurelist; +struct random_map_params; // could have used templates, but a more traditional C api // uses more explicit typing which is ok for this purpose. @@ -23,6 +40,7 @@ DT_DOUBLE, DT_STRING, // 0-terminated string DT_DATA, // string + length + DT_ATTACHABLE, // will go DT_OBJECT, DT_MAP, DT_CLIENT, @@ -34,68 +52,5 @@ NUM_DATA_TYPES }; -template -struct cftype { }; - -template<> -struct cftype { - static const data_type dt = DT_INT; -}; - -template<> -struct cftype { - static const data_type dt = DT_INT64; -}; - -template<> -struct cftype { - static const data_type dt = DT_DOUBLE; -}; - -template<> -struct cftype { - static const data_type dt = DT_STRING; -}; - -template<> -struct cftype { - static const data_type dt = DT_OBJECT; -}; - -template<> -struct cftype { - static const data_type dt = DT_CLIENT; -}; - -template<> -struct cftype { - static const data_type dt = DT_PLAYER; -}; - -template<> -struct cftype { - static const data_type dt = DT_MAP; -}; - -template<> -struct cftype { - static const data_type dt = DT_ARCH; -}; - -template<> -struct cftype { - static const data_type dt = DT_PARTY; -}; - -template<> -struct cftype { - static const data_type dt = DT_REGION; -}; - -template<> -struct cftype { - static const data_type dt = DT_REGION; -}; - #endif