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Comparing deliantra/server/include/traits.h (file contents):
Revision 1.1 by root, Thu Aug 31 09:19:34 2006 UTC vs.
Revision 1.15 by root, Mon May 28 21:15:56 2007 UTC

1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 *
6 * Crossfire TRT is free software; you can redistribute it and/or modify it
7 * under the terms of the GNU General Public License as published by the Free
8 * Software Foundation; either version 2 of the License, or (at your option)
9 * any later version.
10 *
11 * This program is distributed in the hope that it will be useful, but
12 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
13 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
14 * for more details.
15 *
16 * You should have received a copy of the GNU General Public License along
17 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
18 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19 *
20 * The authors can be reached via e-mail to <crossfire@schmorp.de>
21 */
22
1#ifndef TRAITS_H__ 23#ifndef TRAITS_H__
2#define TRAITS_H__ 24#define TRAITS_H__
3 25
26#include <inttypes.h>
27
28typedef int8_t sint8;
29typedef uint8_t uint8;
30typedef int16_t sint16;
31typedef uint16_t uint16;
32typedef int32_t sint32;
33typedef uint32_t uint32;
34typedef int64_t sint64;
35typedef uint64_t uint64;
36
37typedef uint32_t tick_t;
38
39const int sint32_digits = 11; // number of digits an sint32 uses max.
40const int sint64_digits = 20;
41
42struct client_container;
43struct client;
4struct pl; 44struct player;
5struct object; 45struct object;
46struct maptile;
6struct mapstruct; 47struct mapspace;
7struct archt; 48struct archetype;
8struct region; 49struct region;
9struct party; 50struct party;
10struct mapstruct; 51struct treasurelist;
52struct random_map_params;
11 53
12// could have used templates, but a more traditional C api 54// could have used templates, but a more traditional C api
13// uses more explicit typing which is ok for this purpose. 55// uses more explicit typing which is ok for this purpose.
14enum data_type 56enum data_type
15{ 57{
18 DT_INT, 60 DT_INT,
19 DT_INT64, 61 DT_INT64,
20 DT_DOUBLE, 62 DT_DOUBLE,
21 DT_STRING, // 0-terminated string 63 DT_STRING, // 0-terminated string
22 DT_DATA, // string + length 64 DT_DATA, // string + length
65 DT_ATTACHABLE, // will go
23 DT_OBJECT, 66 DT_OBJECT,
24 DT_MAP, 67 DT_MAP,
68 DT_CLIENT,
25 DT_PLAYER, 69 DT_PLAYER,
26 DT_ARCH, 70 DT_ARCH,
27 DT_PARTY, 71 DT_PARTY,
28 DT_REGION, 72 DT_REGION,
29 73
30 NUM_DATA_TYPES 74 NUM_DATA_TYPES
31}; 75};
32 76
33template<typename T>
34struct cftype { };
35
36template<>
37struct cftype<int> {
38 enum { dt = DT_INT };
39};
40
41template<>
42struct cftype<sint64> {
43 enum { dt = DT_INT64 };
44};
45
46template<>
47struct cftype<double> {
48 enum { dt = DT_DOUBLE };
49};
50
51template<>
52struct cftype<const char *> {
53 enum { dt = DT_STRING };
54};
55
56template<>
57struct cftype<object> {
58 enum { dt = DT_OBJECT };
59};
60
61template<>
62struct cftype<struct pl> {
63 enum { dt = DT_PLAYER };
64};
65
66template<>
67struct cftype<mapstruct> {
68 enum { dt = DT_MAP };
69};
70
71template<>
72struct cftype<struct archt> {
73 enum { dt = DT_ARCH };
74};
75
76template<>
77struct cftype<party> {
78 enum { dt = DT_PARTY };
79};
80
81template<>
82struct cftype<region> {
83 enum { dt = DT_REGION };
84};
85
86#endif 77#endif
87 78

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