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/cvs/deliantra/server/include/traits.h
Revision: 1.18
Committed: Mon Aug 27 06:29:17 2007 UTC (16 years, 9 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.17: +1 -0 lines
Log Message:
- create a new class, mapxy, which abstracts a mapspace position.
- rewrite move_arrow to take advantage of this new experiemntal
  class. I don't understand move_arrow, but the code without doubt
  became clearer and simpler. this opens the way of rewriting
  the rather clumsy get_map_flags etc. API into something more efficient
  below mapxy.

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 *
6 * Crossfire TRT is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 *
19 * The authors can be reached via e-mail to <crossfire@schmorp.de>
20 */
21
22 #ifndef TRAITS_H__
23 #define TRAITS_H__
24
25 #include <inttypes.h>
26
27 typedef int8_t sint8;
28 typedef uint8_t uint8;
29 typedef int16_t sint16;
30 typedef uint16_t uint16;
31 typedef int32_t sint32;
32 typedef uint32_t uint32;
33 typedef int64_t sint64;
34 typedef uint64_t uint64;
35
36 typedef uint32_t tick_t;
37
38 const int sint32_digits = 11; // number of digits an sint32 uses max.
39 const int sint64_digits = 20;
40
41 struct client_container;
42 struct client;
43 struct player;
44 struct object;
45 struct maptile;
46 struct mapspace;
47 struct archetype;
48 struct region;
49 struct party;
50 struct treasurelist;
51 struct random_map_params;
52 struct faceinfo;
53 struct mapxy;
54
55 // could have used templates, but a more traditional C api
56 // uses more explicit typing which is ok for this purpose.
57 enum data_type
58 {
59 DT_END, // no further arguments
60 DT_AV, // perl-only av that needs to be flattened out
61 DT_INT,
62 DT_INT64,
63 DT_DOUBLE,
64 DT_STRING, // 0-terminated string
65 DT_DATA, // string + length
66 DT_ATTACHABLE, // will go
67 DT_OBJECT,
68 DT_MAP,
69 DT_CLIENT,
70 DT_PLAYER,
71 DT_ARCH,
72 DT_PARTY,
73 DT_REGION,
74
75 NUM_DATA_TYPES
76 };
77
78 #endif
79