/*
* This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
* Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
*
* Deliantra is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* The authors can be reached via e-mail to
*/
#ifndef TRAITS_H__
#define TRAITS_H__
#include
typedef int8_t sint8;
typedef uint8_t uint8;
typedef int16_t sint16;
typedef uint16_t uint16;
typedef int32_t sint32;
typedef uint32_t uint32;
typedef int64_t sint64;
typedef uint64_t uint64;
typedef uint32_t tick_t;
const int sint32_digits = 11; // number of digits an sint32 uses max.
const int sint64_digits = 20;
typedef char *octet_string;
typedef char *utf8_string;
typedef const char *const_octet_string;
typedef const char *const_utf8_string;
struct client_container;
struct client;
struct player;
struct object;
struct maptile;
struct mapspace;
struct archetype;
struct region;
struct party;
struct treasurelist;
struct random_map_params;
struct faceinfo;
struct mapxy;
typedef object object_ornull;
typedef maptile maptile_ornull;
// could have used templates, but a more traditional C api
// uses more explicit typing which is ok for this purpose.
enum data_type
{
DT_END, // no further arguments
DT_AV, // perl-only av that needs to be flattened out
DT_INT,
DT_INT64,
DT_DOUBLE,
DT_STRING, // 0-terminated string
DT_DATA, // string + length
DT_ATTACHABLE, // will go
DT_OBJECT,
DT_MAP,
DT_CLIENT,
DT_PLAYER,
DT_ARCH,
DT_PARTY,
DT_REGION,
NUM_DATA_TYPES
};
#endif