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Comparing deliantra/server/include/traits.h (file contents):
Revision 1.1 by root, Thu Aug 31 09:19:34 2006 UTC vs.
Revision 1.12 by root, Sat Jan 13 23:06:13 2007 UTC

1#ifndef TRAITS_H__ 1#ifndef TRAITS_H__
2#define TRAITS_H__ 2#define TRAITS_H__
3 3
4#include <inttypes.h>
5
6typedef int8_t sint8;
7typedef uint8_t uint8;
8typedef int16_t sint16;
9typedef uint16_t uint16;
10typedef int32_t sint32;
11typedef uint32_t uint32;
12typedef int64_t sint64;
13typedef uint64_t uint64;
14
15struct client_container;
16struct client;
4struct pl; 17struct player;
5struct object; 18struct object;
19struct maptile;
6struct mapstruct; 20struct mapspace;
7struct archt; 21struct archetype;
8struct region; 22struct region;
9struct party; 23struct party;
10struct mapstruct; 24struct treasurelist;
25struct random_map_params;
11 26
12// could have used templates, but a more traditional C api 27// could have used templates, but a more traditional C api
13// uses more explicit typing which is ok for this purpose. 28// uses more explicit typing which is ok for this purpose.
14enum data_type 29enum data_type
15{ 30{
18 DT_INT, 33 DT_INT,
19 DT_INT64, 34 DT_INT64,
20 DT_DOUBLE, 35 DT_DOUBLE,
21 DT_STRING, // 0-terminated string 36 DT_STRING, // 0-terminated string
22 DT_DATA, // string + length 37 DT_DATA, // string + length
38 DT_ATTACHABLE, // will go
23 DT_OBJECT, 39 DT_OBJECT,
24 DT_MAP, 40 DT_MAP,
41 DT_CLIENT,
25 DT_PLAYER, 42 DT_PLAYER,
26 DT_ARCH, 43 DT_ARCH,
27 DT_PARTY, 44 DT_PARTY,
28 DT_REGION, 45 DT_REGION,
29 46
30 NUM_DATA_TYPES 47 NUM_DATA_TYPES
31}; 48};
32 49
33template<typename T>
34struct cftype { };
35
36template<>
37struct cftype<int> {
38 enum { dt = DT_INT };
39};
40
41template<>
42struct cftype<sint64> {
43 enum { dt = DT_INT64 };
44};
45
46template<>
47struct cftype<double> {
48 enum { dt = DT_DOUBLE };
49};
50
51template<>
52struct cftype<const char *> {
53 enum { dt = DT_STRING };
54};
55
56template<>
57struct cftype<object> {
58 enum { dt = DT_OBJECT };
59};
60
61template<>
62struct cftype<struct pl> {
63 enum { dt = DT_PLAYER };
64};
65
66template<>
67struct cftype<mapstruct> {
68 enum { dt = DT_MAP };
69};
70
71template<>
72struct cftype<struct archt> {
73 enum { dt = DT_ARCH };
74};
75
76template<>
77struct cftype<party> {
78 enum { dt = DT_PARTY };
79};
80
81template<>
82struct cftype<region> {
83 enum { dt = DT_REGION };
84};
85
86#endif 50#endif
87 51

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