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Comparing deliantra/server/include/traits.h (file contents):
Revision 1.5 by root, Thu Dec 14 05:09:32 2006 UTC vs.
Revision 1.12 by root, Sat Jan 13 23:06:13 2007 UTC

1#ifndef TRAITS_H__ 1#ifndef TRAITS_H__
2#define TRAITS_H__ 2#define TRAITS_H__
3 3
4#include <inttypes.h>
5
6typedef int8_t sint8;
7typedef uint8_t uint8;
8typedef int16_t sint16;
9typedef uint16_t uint16;
10typedef int32_t sint32;
11typedef uint32_t uint32;
12typedef int64_t sint64;
13typedef uint64_t uint64;
14
15struct client_container;
4struct client_socket; 16struct client;
5struct player; 17struct player;
6struct object; 18struct object;
7struct maptile; 19struct maptile;
20struct mapspace;
8struct archetype; 21struct archetype;
9struct region; 22struct region;
10struct party; 23struct party;
11struct treasurelist; 24struct treasurelist;
25struct random_map_params;
12 26
13// could have used templates, but a more traditional C api 27// could have used templates, but a more traditional C api
14// uses more explicit typing which is ok for this purpose. 28// uses more explicit typing which is ok for this purpose.
15enum data_type 29enum data_type
16{ 30{
19 DT_INT, 33 DT_INT,
20 DT_INT64, 34 DT_INT64,
21 DT_DOUBLE, 35 DT_DOUBLE,
22 DT_STRING, // 0-terminated string 36 DT_STRING, // 0-terminated string
23 DT_DATA, // string + length 37 DT_DATA, // string + length
38 DT_ATTACHABLE, // will go
24 DT_OBJECT, 39 DT_OBJECT,
25 DT_MAP, 40 DT_MAP,
26 DT_SOCKET, 41 DT_CLIENT,
27 DT_PLAYER, 42 DT_PLAYER,
28 DT_ARCH, 43 DT_ARCH,
29 DT_PARTY, 44 DT_PARTY,
30 DT_REGION, 45 DT_REGION,
31 46
32 NUM_DATA_TYPES 47 NUM_DATA_TYPES
33}; 48};
34 49
35template<typename T>
36struct cftype { };
37
38template<>
39struct cftype<int> {
40 static const data_type dt = DT_INT;
41};
42
43template<>
44struct cftype<sint64> {
45 static const data_type dt = DT_INT64;
46};
47
48template<>
49struct cftype<double> {
50 static const data_type dt = DT_DOUBLE;
51};
52
53template<>
54struct cftype<const char *> {
55 static const data_type dt = DT_STRING;
56};
57
58template<>
59struct cftype<object> {
60 static const data_type dt = DT_OBJECT;
61};
62
63template<>
64struct cftype<client_socket> {
65 static const data_type dt = DT_SOCKET;
66};
67
68template<>
69struct cftype<player> {
70 static const data_type dt = DT_PLAYER;
71};
72
73template<>
74struct cftype<maptile> {
75 static const data_type dt = DT_MAP;
76};
77
78template<>
79struct cftype<archetype> {
80 static const data_type dt = DT_ARCH;
81};
82
83template<>
84struct cftype<party> {
85 static const data_type dt = DT_PARTY;
86};
87
88template<>
89struct cftype<region> {
90 static const data_type dt = DT_REGION;
91};
92
93template<>
94struct cftype<treasurelist> {
95 static const data_type dt = DT_REGION;
96};
97
98#endif 50#endif
99 51

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