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1 | /* |
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2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
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3 | * |
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4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
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5 | * |
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6 | * Crossfire TRT is free software: you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation, either version 3 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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18 | * |
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19 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
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20 | */ |
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21 | |
1 | #ifndef TRAITS_H__ |
22 | #ifndef TRAITS_H__ |
2 | #define TRAITS_H__ |
23 | #define TRAITS_H__ |
3 | |
24 | |
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25 | #include <inttypes.h> |
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26 | |
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27 | typedef int8_t sint8; |
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28 | typedef uint8_t uint8; |
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29 | typedef int16_t sint16; |
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30 | typedef uint16_t uint16; |
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31 | typedef int32_t sint32; |
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32 | typedef uint32_t uint32; |
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33 | typedef int64_t sint64; |
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34 | typedef uint64_t uint64; |
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35 | |
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36 | typedef uint32_t tick_t; |
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37 | |
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38 | const int sint32_digits = 11; // number of digits an sint32 uses max. |
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39 | const int sint64_digits = 20; |
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40 | |
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41 | struct client_container; |
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42 | struct client; |
4 | struct pl; |
43 | struct player; |
5 | struct object; |
44 | struct object; |
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45 | struct maptile; |
6 | struct mapstruct; |
46 | struct mapspace; |
7 | struct archt; |
47 | struct archetype; |
8 | struct region; |
48 | struct region; |
9 | struct party; |
49 | struct party; |
10 | struct mapstruct; |
50 | struct treasurelist; |
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51 | struct random_map_params; |
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52 | struct faceinfo; |
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53 | struct mapxy; |
11 | |
54 | |
12 | // could have used templates, but a more traditional C api |
55 | // could have used templates, but a more traditional C api |
13 | // uses more explicit typing which is ok for this purpose. |
56 | // uses more explicit typing which is ok for this purpose. |
14 | enum data_type |
57 | enum data_type |
15 | { |
58 | { |
… | |
… | |
18 | DT_INT, |
61 | DT_INT, |
19 | DT_INT64, |
62 | DT_INT64, |
20 | DT_DOUBLE, |
63 | DT_DOUBLE, |
21 | DT_STRING, // 0-terminated string |
64 | DT_STRING, // 0-terminated string |
22 | DT_DATA, // string + length |
65 | DT_DATA, // string + length |
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66 | DT_ATTACHABLE, // will go |
23 | DT_OBJECT, |
67 | DT_OBJECT, |
24 | DT_MAP, |
68 | DT_MAP, |
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69 | DT_CLIENT, |
25 | DT_PLAYER, |
70 | DT_PLAYER, |
26 | DT_ARCH, |
71 | DT_ARCH, |
27 | DT_PARTY, |
72 | DT_PARTY, |
28 | DT_REGION, |
73 | DT_REGION, |
29 | |
74 | |
30 | NUM_DATA_TYPES |
75 | NUM_DATA_TYPES |
31 | }; |
76 | }; |
32 | |
77 | |
33 | template<typename T> |
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34 | struct cftype { }; |
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35 | |
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36 | template<> |
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37 | struct cftype<int> { |
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38 | enum { dt = DT_INT }; |
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39 | }; |
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40 | |
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41 | template<> |
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42 | struct cftype<sint64> { |
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43 | enum { dt = DT_INT64 }; |
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44 | }; |
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45 | |
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46 | template<> |
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47 | struct cftype<double> { |
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48 | enum { dt = DT_DOUBLE }; |
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49 | }; |
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50 | |
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51 | template<> |
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52 | struct cftype<const char *> { |
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53 | enum { dt = DT_STRING }; |
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54 | }; |
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55 | |
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56 | template<> |
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57 | struct cftype<object> { |
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58 | enum { dt = DT_OBJECT }; |
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59 | }; |
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60 | |
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61 | template<> |
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62 | struct cftype<struct pl> { |
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63 | enum { dt = DT_PLAYER }; |
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64 | }; |
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65 | |
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66 | template<> |
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67 | struct cftype<mapstruct> { |
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68 | enum { dt = DT_MAP }; |
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69 | }; |
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70 | |
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71 | template<> |
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72 | struct cftype<struct archt> { |
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73 | enum { dt = DT_ARCH }; |
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74 | }; |
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75 | |
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76 | template<> |
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77 | struct cftype<party> { |
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78 | enum { dt = DT_PARTY }; |
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79 | }; |
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80 | |
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81 | template<> |
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82 | struct cftype<region> { |
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83 | enum { dt = DT_REGION }; |
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84 | }; |
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85 | |
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86 | #endif |
78 | #endif |
87 | |
79 | |