1 | #ifndef TRAITS_H__ |
1 | #ifndef TRAITS_H__ |
2 | #define TRAITS_H__ |
2 | #define TRAITS_H__ |
3 | |
3 | |
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4 | struct client_container; |
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5 | struct client; |
4 | struct player; |
6 | struct player; |
5 | struct object; |
7 | struct object; |
6 | struct maptile; |
8 | struct maptile; |
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9 | struct mapspace; |
7 | struct archetype; |
10 | struct archetype; |
8 | struct region; |
11 | struct region; |
9 | struct party; |
12 | struct party; |
10 | struct treasurelist; |
13 | struct treasurelist; |
11 | |
14 | |
… | |
… | |
20 | DT_DOUBLE, |
23 | DT_DOUBLE, |
21 | DT_STRING, // 0-terminated string |
24 | DT_STRING, // 0-terminated string |
22 | DT_DATA, // string + length |
25 | DT_DATA, // string + length |
23 | DT_OBJECT, |
26 | DT_OBJECT, |
24 | DT_MAP, |
27 | DT_MAP, |
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28 | DT_CLIENT, |
25 | DT_PLAYER, |
29 | DT_PLAYER, |
26 | DT_ARCH, |
30 | DT_ARCH, |
27 | DT_PARTY, |
31 | DT_PARTY, |
28 | DT_REGION, |
32 | DT_REGION, |
29 | |
33 | |
… | |
… | |
57 | struct cftype<object> { |
61 | struct cftype<object> { |
58 | static const data_type dt = DT_OBJECT; |
62 | static const data_type dt = DT_OBJECT; |
59 | }; |
63 | }; |
60 | |
64 | |
61 | template<> |
65 | template<> |
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66 | struct cftype<client> { |
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67 | static const data_type dt = DT_CLIENT; |
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68 | }; |
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69 | |
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70 | template<> |
62 | struct cftype<player> { |
71 | struct cftype<player> { |
63 | static const data_type dt = DT_PLAYER; |
72 | static const data_type dt = DT_PLAYER; |
64 | }; |
73 | }; |
65 | |
74 | |
66 | template<> |
75 | template<> |