|
|
1 | /* |
|
|
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
|
|
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
|
|
5 | * |
|
|
6 | * Crossfire TRT is free software: you can redistribute it and/or modify |
|
|
7 | * it under the terms of the GNU General Public License as published by |
|
|
8 | * the Free Software Foundation, either version 3 of the License, or |
|
|
9 | * (at your option) any later version. |
|
|
10 | * |
|
|
11 | * This program is distributed in the hope that it will be useful, |
|
|
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
|
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
|
14 | * GNU General Public License for more details. |
|
|
15 | * |
|
|
16 | * You should have received a copy of the GNU General Public License |
|
|
17 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
18 | * |
|
|
19 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
|
|
20 | */ |
|
|
21 | |
1 | #ifndef TRAITS_H__ |
22 | #ifndef TRAITS_H__ |
2 | #define TRAITS_H__ |
23 | #define TRAITS_H__ |
|
|
24 | |
|
|
25 | #include <inttypes.h> |
|
|
26 | |
|
|
27 | typedef int8_t sint8; |
|
|
28 | typedef uint8_t uint8; |
|
|
29 | typedef int16_t sint16; |
|
|
30 | typedef uint16_t uint16; |
|
|
31 | typedef int32_t sint32; |
|
|
32 | typedef uint32_t uint32; |
|
|
33 | typedef int64_t sint64; |
|
|
34 | typedef uint64_t uint64; |
|
|
35 | |
|
|
36 | typedef uint32_t tick_t; |
|
|
37 | |
|
|
38 | const int sint32_digits = 11; // number of digits an sint32 uses max. |
|
|
39 | const int sint64_digits = 20; |
3 | |
40 | |
4 | struct client_container; |
41 | struct client_container; |
5 | struct client; |
42 | struct client; |
6 | struct player; |
43 | struct player; |
7 | struct object; |
44 | struct object; |
8 | struct maptile; |
45 | struct maptile; |
|
|
46 | struct mapspace; |
9 | struct archetype; |
47 | struct archetype; |
10 | struct region; |
48 | struct region; |
11 | struct party; |
49 | struct party; |
12 | struct treasurelist; |
50 | struct treasurelist; |
|
|
51 | struct random_map_params; |
|
|
52 | struct faceinfo; |
13 | |
53 | |
14 | // could have used templates, but a more traditional C api |
54 | // could have used templates, but a more traditional C api |
15 | // uses more explicit typing which is ok for this purpose. |
55 | // uses more explicit typing which is ok for this purpose. |
16 | enum data_type |
56 | enum data_type |
17 | { |
57 | { |
… | |
… | |
20 | DT_INT, |
60 | DT_INT, |
21 | DT_INT64, |
61 | DT_INT64, |
22 | DT_DOUBLE, |
62 | DT_DOUBLE, |
23 | DT_STRING, // 0-terminated string |
63 | DT_STRING, // 0-terminated string |
24 | DT_DATA, // string + length |
64 | DT_DATA, // string + length |
|
|
65 | DT_ATTACHABLE, // will go |
25 | DT_OBJECT, |
66 | DT_OBJECT, |
26 | DT_MAP, |
67 | DT_MAP, |
27 | DT_CLIENT, |
68 | DT_CLIENT, |
28 | DT_PLAYER, |
69 | DT_PLAYER, |
29 | DT_ARCH, |
70 | DT_ARCH, |
… | |
… | |
31 | DT_REGION, |
72 | DT_REGION, |
32 | |
73 | |
33 | NUM_DATA_TYPES |
74 | NUM_DATA_TYPES |
34 | }; |
75 | }; |
35 | |
76 | |
36 | template<typename T> |
|
|
37 | struct cftype { }; |
|
|
38 | |
|
|
39 | template<> |
|
|
40 | struct cftype<int> { |
|
|
41 | static const data_type dt = DT_INT; |
|
|
42 | }; |
|
|
43 | |
|
|
44 | template<> |
|
|
45 | struct cftype<sint64> { |
|
|
46 | static const data_type dt = DT_INT64; |
|
|
47 | }; |
|
|
48 | |
|
|
49 | template<> |
|
|
50 | struct cftype<double> { |
|
|
51 | static const data_type dt = DT_DOUBLE; |
|
|
52 | }; |
|
|
53 | |
|
|
54 | template<> |
|
|
55 | struct cftype<const char *> { |
|
|
56 | static const data_type dt = DT_STRING; |
|
|
57 | }; |
|
|
58 | |
|
|
59 | template<> |
|
|
60 | struct cftype<object> { |
|
|
61 | static const data_type dt = DT_OBJECT; |
|
|
62 | }; |
|
|
63 | |
|
|
64 | template<> |
|
|
65 | struct cftype<client> { |
|
|
66 | static const data_type dt = DT_CLIENT; |
|
|
67 | }; |
|
|
68 | |
|
|
69 | template<> |
|
|
70 | struct cftype<player> { |
|
|
71 | static const data_type dt = DT_PLAYER; |
|
|
72 | }; |
|
|
73 | |
|
|
74 | template<> |
|
|
75 | struct cftype<maptile> { |
|
|
76 | static const data_type dt = DT_MAP; |
|
|
77 | }; |
|
|
78 | |
|
|
79 | template<> |
|
|
80 | struct cftype<archetype> { |
|
|
81 | static const data_type dt = DT_ARCH; |
|
|
82 | }; |
|
|
83 | |
|
|
84 | template<> |
|
|
85 | struct cftype<party> { |
|
|
86 | static const data_type dt = DT_PARTY; |
|
|
87 | }; |
|
|
88 | |
|
|
89 | template<> |
|
|
90 | struct cftype<region> { |
|
|
91 | static const data_type dt = DT_REGION; |
|
|
92 | }; |
|
|
93 | |
|
|
94 | template<> |
|
|
95 | struct cftype<treasurelist> { |
|
|
96 | static const data_type dt = DT_REGION; |
|
|
97 | }; |
|
|
98 | |
|
|
99 | #endif |
77 | #endif |
100 | |
78 | |