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Comparing deliantra/server/include/traits.h (file contents):
Revision 1.8 by root, Wed Dec 20 09:14:22 2006 UTC vs.
Revision 1.14 by root, Sun May 27 23:49:49 2007 UTC

1#ifndef TRAITS_H__ 1#ifndef TRAITS_H__
2#define TRAITS_H__ 2#define TRAITS_H__
3
4#include <inttypes.h>
5
6typedef int8_t sint8;
7typedef uint8_t uint8;
8typedef int16_t sint16;
9typedef uint16_t uint16;
10typedef int32_t sint32;
11typedef uint32_t uint32;
12typedef int64_t sint64;
13typedef uint64_t uint64;
14
15typedef uint32_t tick_t;
16
17const int sint32_digits = 11; // number of digits an sint32 uses max.
18const int sint64_digits = 20;
3 19
4struct client_container; 20struct client_container;
5struct client; 21struct client;
6struct player; 22struct player;
7struct object; 23struct object;
8struct maptile; 24struct maptile;
25struct mapspace;
9struct archetype; 26struct archetype;
10struct region; 27struct region;
11struct party; 28struct party;
12struct treasurelist; 29struct treasurelist;
30struct random_map_params;
13 31
14// could have used templates, but a more traditional C api 32// could have used templates, but a more traditional C api
15// uses more explicit typing which is ok for this purpose. 33// uses more explicit typing which is ok for this purpose.
16enum data_type 34enum data_type
17{ 35{
20 DT_INT, 38 DT_INT,
21 DT_INT64, 39 DT_INT64,
22 DT_DOUBLE, 40 DT_DOUBLE,
23 DT_STRING, // 0-terminated string 41 DT_STRING, // 0-terminated string
24 DT_DATA, // string + length 42 DT_DATA, // string + length
43 DT_ATTACHABLE, // will go
25 DT_OBJECT, 44 DT_OBJECT,
26 DT_MAP, 45 DT_MAP,
27 DT_CLIENT, 46 DT_CLIENT,
28 DT_PLAYER, 47 DT_PLAYER,
29 DT_ARCH, 48 DT_ARCH,
31 DT_REGION, 50 DT_REGION,
32 51
33 NUM_DATA_TYPES 52 NUM_DATA_TYPES
34}; 53};
35 54
36template<typename T>
37struct cftype { };
38
39template<>
40struct cftype<int> {
41 static const data_type dt = DT_INT;
42};
43
44template<>
45struct cftype<sint64> {
46 static const data_type dt = DT_INT64;
47};
48
49template<>
50struct cftype<double> {
51 static const data_type dt = DT_DOUBLE;
52};
53
54template<>
55struct cftype<const char *> {
56 static const data_type dt = DT_STRING;
57};
58
59template<>
60struct cftype<object> {
61 static const data_type dt = DT_OBJECT;
62};
63
64template<>
65struct cftype<client> {
66 static const data_type dt = DT_CLIENT;
67};
68
69template<>
70struct cftype<player> {
71 static const data_type dt = DT_PLAYER;
72};
73
74template<>
75struct cftype<maptile> {
76 static const data_type dt = DT_MAP;
77};
78
79template<>
80struct cftype<archetype> {
81 static const data_type dt = DT_ARCH;
82};
83
84template<>
85struct cftype<party> {
86 static const data_type dt = DT_PARTY;
87};
88
89template<>
90struct cftype<region> {
91 static const data_type dt = DT_REGION;
92};
93
94template<>
95struct cftype<treasurelist> {
96 static const data_type dt = DT_REGION;
97};
98
99#endif 55#endif
100 56

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