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Comparing deliantra/server/include/traits.h (file contents):
Revision 1.9 by root, Thu Dec 21 01:33:50 2006 UTC vs.
Revision 1.18 by root, Mon Aug 27 06:29:17 2007 UTC

1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 *
6 * Crossfire TRT is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 *
19 * The authors can be reached via e-mail to <crossfire@schmorp.de>
20 */
21
1#ifndef TRAITS_H__ 22#ifndef TRAITS_H__
2#define TRAITS_H__ 23#define TRAITS_H__
24
25#include <inttypes.h>
26
27typedef int8_t sint8;
28typedef uint8_t uint8;
29typedef int16_t sint16;
30typedef uint16_t uint16;
31typedef int32_t sint32;
32typedef uint32_t uint32;
33typedef int64_t sint64;
34typedef uint64_t uint64;
35
36typedef uint32_t tick_t;
37
38const int sint32_digits = 11; // number of digits an sint32 uses max.
39const int sint64_digits = 20;
3 40
4struct client_container; 41struct client_container;
5struct client; 42struct client;
6struct player; 43struct player;
7struct object; 44struct object;
9struct mapspace; 46struct mapspace;
10struct archetype; 47struct archetype;
11struct region; 48struct region;
12struct party; 49struct party;
13struct treasurelist; 50struct treasurelist;
51struct random_map_params;
52struct faceinfo;
53struct mapxy;
14 54
15// could have used templates, but a more traditional C api 55// could have used templates, but a more traditional C api
16// uses more explicit typing which is ok for this purpose. 56// uses more explicit typing which is ok for this purpose.
17enum data_type 57enum data_type
18{ 58{
21 DT_INT, 61 DT_INT,
22 DT_INT64, 62 DT_INT64,
23 DT_DOUBLE, 63 DT_DOUBLE,
24 DT_STRING, // 0-terminated string 64 DT_STRING, // 0-terminated string
25 DT_DATA, // string + length 65 DT_DATA, // string + length
66 DT_ATTACHABLE, // will go
26 DT_OBJECT, 67 DT_OBJECT,
27 DT_MAP, 68 DT_MAP,
28 DT_CLIENT, 69 DT_CLIENT,
29 DT_PLAYER, 70 DT_PLAYER,
30 DT_ARCH, 71 DT_ARCH,
32 DT_REGION, 73 DT_REGION,
33 74
34 NUM_DATA_TYPES 75 NUM_DATA_TYPES
35}; 76};
36 77
37template<typename T>
38struct cftype { };
39
40template<>
41struct cftype<int> {
42 static const data_type dt = DT_INT;
43};
44
45template<>
46struct cftype<sint64> {
47 static const data_type dt = DT_INT64;
48};
49
50template<>
51struct cftype<double> {
52 static const data_type dt = DT_DOUBLE;
53};
54
55template<>
56struct cftype<const char *> {
57 static const data_type dt = DT_STRING;
58};
59
60template<>
61struct cftype<object> {
62 static const data_type dt = DT_OBJECT;
63};
64
65template<>
66struct cftype<client> {
67 static const data_type dt = DT_CLIENT;
68};
69
70template<>
71struct cftype<player> {
72 static const data_type dt = DT_PLAYER;
73};
74
75template<>
76struct cftype<maptile> {
77 static const data_type dt = DT_MAP;
78};
79
80template<>
81struct cftype<archetype> {
82 static const data_type dt = DT_ARCH;
83};
84
85template<>
86struct cftype<party> {
87 static const data_type dt = DT_PARTY;
88};
89
90template<>
91struct cftype<region> {
92 static const data_type dt = DT_REGION;
93};
94
95template<>
96struct cftype<treasurelist> {
97 static const data_type dt = DT_REGION;
98};
99
100#endif 78#endif
101 79

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