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Comparing deliantra/server/include/traits.h (file contents):
Revision 1.8 by root, Wed Dec 20 09:14:22 2006 UTC vs.
Revision 1.19 by root, Tue Sep 4 05:43:21 2007 UTC

1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 *
6 * Crossfire TRT is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 *
19 * The authors can be reached via e-mail to <crossfire@schmorp.de>
20 */
21
1#ifndef TRAITS_H__ 22#ifndef TRAITS_H__
2#define TRAITS_H__ 23#define TRAITS_H__
24
25#include <inttypes.h>
26
27typedef int8_t sint8;
28typedef uint8_t uint8;
29typedef int16_t sint16;
30typedef uint16_t uint16;
31typedef int32_t sint32;
32typedef uint32_t uint32;
33typedef int64_t sint64;
34typedef uint64_t uint64;
35
36typedef uint32_t tick_t;
37
38const int sint32_digits = 11; // number of digits an sint32 uses max.
39const int sint64_digits = 20;
40
41typedef char *octet_string;
42typedef char *utf8_string;
43typedef const char *const_octet_string;
44typedef const char *const_utf8_string;
3 45
4struct client_container; 46struct client_container;
5struct client; 47struct client;
6struct player; 48struct player;
7struct object; 49struct object;
8struct maptile; 50struct maptile;
51struct mapspace;
9struct archetype; 52struct archetype;
10struct region; 53struct region;
11struct party; 54struct party;
12struct treasurelist; 55struct treasurelist;
56struct random_map_params;
57struct faceinfo;
58struct mapxy;
59
60typedef object object_ornull;
61typedef maptile maptile_ornull;
13 62
14// could have used templates, but a more traditional C api 63// could have used templates, but a more traditional C api
15// uses more explicit typing which is ok for this purpose. 64// uses more explicit typing which is ok for this purpose.
16enum data_type 65enum data_type
17{ 66{
20 DT_INT, 69 DT_INT,
21 DT_INT64, 70 DT_INT64,
22 DT_DOUBLE, 71 DT_DOUBLE,
23 DT_STRING, // 0-terminated string 72 DT_STRING, // 0-terminated string
24 DT_DATA, // string + length 73 DT_DATA, // string + length
74 DT_ATTACHABLE, // will go
25 DT_OBJECT, 75 DT_OBJECT,
26 DT_MAP, 76 DT_MAP,
27 DT_CLIENT, 77 DT_CLIENT,
28 DT_PLAYER, 78 DT_PLAYER,
29 DT_ARCH, 79 DT_ARCH,
31 DT_REGION, 81 DT_REGION,
32 82
33 NUM_DATA_TYPES 83 NUM_DATA_TYPES
34}; 84};
35 85
36template<typename T>
37struct cftype { };
38
39template<>
40struct cftype<int> {
41 static const data_type dt = DT_INT;
42};
43
44template<>
45struct cftype<sint64> {
46 static const data_type dt = DT_INT64;
47};
48
49template<>
50struct cftype<double> {
51 static const data_type dt = DT_DOUBLE;
52};
53
54template<>
55struct cftype<const char *> {
56 static const data_type dt = DT_STRING;
57};
58
59template<>
60struct cftype<object> {
61 static const data_type dt = DT_OBJECT;
62};
63
64template<>
65struct cftype<client> {
66 static const data_type dt = DT_CLIENT;
67};
68
69template<>
70struct cftype<player> {
71 static const data_type dt = DT_PLAYER;
72};
73
74template<>
75struct cftype<maptile> {
76 static const data_type dt = DT_MAP;
77};
78
79template<>
80struct cftype<archetype> {
81 static const data_type dt = DT_ARCH;
82};
83
84template<>
85struct cftype<party> {
86 static const data_type dt = DT_PARTY;
87};
88
89template<>
90struct cftype<region> {
91 static const data_type dt = DT_REGION;
92};
93
94template<>
95struct cftype<treasurelist> {
96 static const data_type dt = DT_REGION;
97};
98
99#endif 86#endif
100 87

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