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Comparing deliantra/server/include/traits.h (file contents):
Revision 1.9 by root, Thu Dec 21 01:33:50 2006 UTC vs.
Revision 1.12 by root, Sat Jan 13 23:06:13 2007 UTC

1#ifndef TRAITS_H__ 1#ifndef TRAITS_H__
2#define TRAITS_H__ 2#define TRAITS_H__
3
4#include <inttypes.h>
5
6typedef int8_t sint8;
7typedef uint8_t uint8;
8typedef int16_t sint16;
9typedef uint16_t uint16;
10typedef int32_t sint32;
11typedef uint32_t uint32;
12typedef int64_t sint64;
13typedef uint64_t uint64;
3 14
4struct client_container; 15struct client_container;
5struct client; 16struct client;
6struct player; 17struct player;
7struct object; 18struct object;
9struct mapspace; 20struct mapspace;
10struct archetype; 21struct archetype;
11struct region; 22struct region;
12struct party; 23struct party;
13struct treasurelist; 24struct treasurelist;
25struct random_map_params;
14 26
15// could have used templates, but a more traditional C api 27// could have used templates, but a more traditional C api
16// uses more explicit typing which is ok for this purpose. 28// uses more explicit typing which is ok for this purpose.
17enum data_type 29enum data_type
18{ 30{
21 DT_INT, 33 DT_INT,
22 DT_INT64, 34 DT_INT64,
23 DT_DOUBLE, 35 DT_DOUBLE,
24 DT_STRING, // 0-terminated string 36 DT_STRING, // 0-terminated string
25 DT_DATA, // string + length 37 DT_DATA, // string + length
38 DT_ATTACHABLE, // will go
26 DT_OBJECT, 39 DT_OBJECT,
27 DT_MAP, 40 DT_MAP,
28 DT_CLIENT, 41 DT_CLIENT,
29 DT_PLAYER, 42 DT_PLAYER,
30 DT_ARCH, 43 DT_ARCH,
32 DT_REGION, 45 DT_REGION,
33 46
34 NUM_DATA_TYPES 47 NUM_DATA_TYPES
35}; 48};
36 49
37template<typename T>
38struct cftype { };
39
40template<>
41struct cftype<int> {
42 static const data_type dt = DT_INT;
43};
44
45template<>
46struct cftype<sint64> {
47 static const data_type dt = DT_INT64;
48};
49
50template<>
51struct cftype<double> {
52 static const data_type dt = DT_DOUBLE;
53};
54
55template<>
56struct cftype<const char *> {
57 static const data_type dt = DT_STRING;
58};
59
60template<>
61struct cftype<object> {
62 static const data_type dt = DT_OBJECT;
63};
64
65template<>
66struct cftype<client> {
67 static const data_type dt = DT_CLIENT;
68};
69
70template<>
71struct cftype<player> {
72 static const data_type dt = DT_PLAYER;
73};
74
75template<>
76struct cftype<maptile> {
77 static const data_type dt = DT_MAP;
78};
79
80template<>
81struct cftype<archetype> {
82 static const data_type dt = DT_ARCH;
83};
84
85template<>
86struct cftype<party> {
87 static const data_type dt = DT_PARTY;
88};
89
90template<>
91struct cftype<region> {
92 static const data_type dt = DT_REGION;
93};
94
95template<>
96struct cftype<treasurelist> {
97 static const data_type dt = DT_REGION;
98};
99
100#endif 50#endif
101 51

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