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Comparing deliantra/server/include/traits.h (file contents):
Revision 1.3 by root, Fri Sep 8 16:53:57 2006 UTC vs.
Revision 1.15 by root, Mon May 28 21:15:56 2007 UTC

1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 *
6 * Crossfire TRT is free software; you can redistribute it and/or modify it
7 * under the terms of the GNU General Public License as published by the Free
8 * Software Foundation; either version 2 of the License, or (at your option)
9 * any later version.
10 *
11 * This program is distributed in the hope that it will be useful, but
12 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
13 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
14 * for more details.
15 *
16 * You should have received a copy of the GNU General Public License along
17 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
18 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19 *
20 * The authors can be reached via e-mail to <crossfire@schmorp.de>
21 */
22
1#ifndef TRAITS_H__ 23#ifndef TRAITS_H__
2#define TRAITS_H__ 24#define TRAITS_H__
3 25
26#include <inttypes.h>
27
28typedef int8_t sint8;
29typedef uint8_t uint8;
30typedef int16_t sint16;
31typedef uint16_t uint16;
32typedef int32_t sint32;
33typedef uint32_t uint32;
34typedef int64_t sint64;
35typedef uint64_t uint64;
36
37typedef uint32_t tick_t;
38
39const int sint32_digits = 11; // number of digits an sint32 uses max.
40const int sint64_digits = 20;
41
42struct client_container;
43struct client;
4struct pl; 44struct player;
5struct object; 45struct object;
46struct maptile;
6struct mapstruct; 47struct mapspace;
7struct archetype; 48struct archetype;
8struct region; 49struct region;
9struct party; 50struct party;
10struct mapstruct;
11struct treasureliststruct; 51struct treasurelist;
52struct random_map_params;
12 53
13// could have used templates, but a more traditional C api 54// could have used templates, but a more traditional C api
14// uses more explicit typing which is ok for this purpose. 55// uses more explicit typing which is ok for this purpose.
15enum data_type 56enum data_type
16{ 57{
19 DT_INT, 60 DT_INT,
20 DT_INT64, 61 DT_INT64,
21 DT_DOUBLE, 62 DT_DOUBLE,
22 DT_STRING, // 0-terminated string 63 DT_STRING, // 0-terminated string
23 DT_DATA, // string + length 64 DT_DATA, // string + length
65 DT_ATTACHABLE, // will go
24 DT_OBJECT, 66 DT_OBJECT,
25 DT_MAP, 67 DT_MAP,
68 DT_CLIENT,
26 DT_PLAYER, 69 DT_PLAYER,
27 DT_ARCH, 70 DT_ARCH,
28 DT_PARTY, 71 DT_PARTY,
29 DT_REGION, 72 DT_REGION,
30 73
31 NUM_DATA_TYPES 74 NUM_DATA_TYPES
32}; 75};
33 76
34template<typename T>
35struct cftype { };
36
37template<>
38struct cftype<int> {
39 static const data_type dt = DT_INT;
40};
41
42template<>
43struct cftype<sint64> {
44 static const data_type dt = DT_INT64;
45};
46
47template<>
48struct cftype<double> {
49 static const data_type dt = DT_DOUBLE;
50};
51
52template<>
53struct cftype<const char *> {
54 static const data_type dt = DT_STRING;
55};
56
57template<>
58struct cftype<object> {
59 static const data_type dt = DT_OBJECT;
60};
61
62template<>
63struct cftype<struct pl> {
64 static const data_type dt = DT_PLAYER;
65};
66
67template<>
68struct cftype<mapstruct> {
69 static const data_type dt = DT_MAP;
70};
71
72template<>
73struct cftype<archetype> {
74 static const data_type dt = DT_ARCH;
75};
76
77template<>
78struct cftype<party> {
79 static const data_type dt = DT_PARTY;
80};
81
82template<>
83struct cftype<region> {
84 static const data_type dt = DT_REGION;
85};
86
87template<>
88struct cftype<treasureliststruct> {
89 static const data_type dt = DT_REGION;
90};
91
92#endif 77#endif
93 78

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