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Comparing deliantra/server/include/traits.h (file contents):
Revision 1.8 by root, Wed Dec 20 09:14:22 2006 UTC vs.
Revision 1.15 by root, Mon May 28 21:15:56 2007 UTC

1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 *
6 * Crossfire TRT is free software; you can redistribute it and/or modify it
7 * under the terms of the GNU General Public License as published by the Free
8 * Software Foundation; either version 2 of the License, or (at your option)
9 * any later version.
10 *
11 * This program is distributed in the hope that it will be useful, but
12 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
13 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
14 * for more details.
15 *
16 * You should have received a copy of the GNU General Public License along
17 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
18 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19 *
20 * The authors can be reached via e-mail to <crossfire@schmorp.de>
21 */
22
1#ifndef TRAITS_H__ 23#ifndef TRAITS_H__
2#define TRAITS_H__ 24#define TRAITS_H__
25
26#include <inttypes.h>
27
28typedef int8_t sint8;
29typedef uint8_t uint8;
30typedef int16_t sint16;
31typedef uint16_t uint16;
32typedef int32_t sint32;
33typedef uint32_t uint32;
34typedef int64_t sint64;
35typedef uint64_t uint64;
36
37typedef uint32_t tick_t;
38
39const int sint32_digits = 11; // number of digits an sint32 uses max.
40const int sint64_digits = 20;
3 41
4struct client_container; 42struct client_container;
5struct client; 43struct client;
6struct player; 44struct player;
7struct object; 45struct object;
8struct maptile; 46struct maptile;
47struct mapspace;
9struct archetype; 48struct archetype;
10struct region; 49struct region;
11struct party; 50struct party;
12struct treasurelist; 51struct treasurelist;
52struct random_map_params;
13 53
14// could have used templates, but a more traditional C api 54// could have used templates, but a more traditional C api
15// uses more explicit typing which is ok for this purpose. 55// uses more explicit typing which is ok for this purpose.
16enum data_type 56enum data_type
17{ 57{
20 DT_INT, 60 DT_INT,
21 DT_INT64, 61 DT_INT64,
22 DT_DOUBLE, 62 DT_DOUBLE,
23 DT_STRING, // 0-terminated string 63 DT_STRING, // 0-terminated string
24 DT_DATA, // string + length 64 DT_DATA, // string + length
65 DT_ATTACHABLE, // will go
25 DT_OBJECT, 66 DT_OBJECT,
26 DT_MAP, 67 DT_MAP,
27 DT_CLIENT, 68 DT_CLIENT,
28 DT_PLAYER, 69 DT_PLAYER,
29 DT_ARCH, 70 DT_ARCH,
31 DT_REGION, 72 DT_REGION,
32 73
33 NUM_DATA_TYPES 74 NUM_DATA_TYPES
34}; 75};
35 76
36template<typename T>
37struct cftype { };
38
39template<>
40struct cftype<int> {
41 static const data_type dt = DT_INT;
42};
43
44template<>
45struct cftype<sint64> {
46 static const data_type dt = DT_INT64;
47};
48
49template<>
50struct cftype<double> {
51 static const data_type dt = DT_DOUBLE;
52};
53
54template<>
55struct cftype<const char *> {
56 static const data_type dt = DT_STRING;
57};
58
59template<>
60struct cftype<object> {
61 static const data_type dt = DT_OBJECT;
62};
63
64template<>
65struct cftype<client> {
66 static const data_type dt = DT_CLIENT;
67};
68
69template<>
70struct cftype<player> {
71 static const data_type dt = DT_PLAYER;
72};
73
74template<>
75struct cftype<maptile> {
76 static const data_type dt = DT_MAP;
77};
78
79template<>
80struct cftype<archetype> {
81 static const data_type dt = DT_ARCH;
82};
83
84template<>
85struct cftype<party> {
86 static const data_type dt = DT_PARTY;
87};
88
89template<>
90struct cftype<region> {
91 static const data_type dt = DT_REGION;
92};
93
94template<>
95struct cftype<treasurelist> {
96 static const data_type dt = DT_REGION;
97};
98
99#endif 77#endif
100 78

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