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Comparing deliantra/server/include/traits.h (file contents):
Revision 1.6 by root, Fri Dec 15 19:59:20 2006 UTC vs.
Revision 1.20 by root, Thu Nov 8 19:43:25 2007 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 *
19 * The authors can be reached via e-mail to <support@deliantra.net>
20 */
21
1#ifndef TRAITS_H__ 22#ifndef TRAITS_H__
2#define TRAITS_H__ 23#define TRAITS_H__
3 24
25#include <inttypes.h>
26
27typedef int8_t sint8;
28typedef uint8_t uint8;
29typedef int16_t sint16;
30typedef uint16_t uint16;
31typedef int32_t sint32;
32typedef uint32_t uint32;
33typedef int64_t sint64;
34typedef uint64_t uint64;
35
36typedef uint32_t tick_t;
37
38const int sint32_digits = 11; // number of digits an sint32 uses max.
39const int sint64_digits = 20;
40
41typedef char *octet_string;
42typedef char *utf8_string;
43typedef const char *const_octet_string;
44typedef const char *const_utf8_string;
45
46struct client_container;
4struct client; 47struct client;
5struct player; 48struct player;
6struct object; 49struct object;
7struct maptile; 50struct maptile;
51struct mapspace;
8struct archetype; 52struct archetype;
9struct region; 53struct region;
10struct party; 54struct party;
11struct treasurelist; 55struct treasurelist;
56struct random_map_params;
57struct faceinfo;
58struct mapxy;
59
60typedef object object_ornull;
61typedef maptile maptile_ornull;
12 62
13// could have used templates, but a more traditional C api 63// could have used templates, but a more traditional C api
14// uses more explicit typing which is ok for this purpose. 64// uses more explicit typing which is ok for this purpose.
15enum data_type 65enum data_type
16{ 66{
19 DT_INT, 69 DT_INT,
20 DT_INT64, 70 DT_INT64,
21 DT_DOUBLE, 71 DT_DOUBLE,
22 DT_STRING, // 0-terminated string 72 DT_STRING, // 0-terminated string
23 DT_DATA, // string + length 73 DT_DATA, // string + length
74 DT_ATTACHABLE, // will go
24 DT_OBJECT, 75 DT_OBJECT,
25 DT_MAP, 76 DT_MAP,
26 DT_SOCKET, 77 DT_CLIENT,
27 DT_PLAYER, 78 DT_PLAYER,
28 DT_ARCH, 79 DT_ARCH,
29 DT_PARTY, 80 DT_PARTY,
30 DT_REGION, 81 DT_REGION,
31 82
32 NUM_DATA_TYPES 83 NUM_DATA_TYPES
33}; 84};
34 85
35template<typename T>
36struct cftype { };
37
38template<>
39struct cftype<int> {
40 static const data_type dt = DT_INT;
41};
42
43template<>
44struct cftype<sint64> {
45 static const data_type dt = DT_INT64;
46};
47
48template<>
49struct cftype<double> {
50 static const data_type dt = DT_DOUBLE;
51};
52
53template<>
54struct cftype<const char *> {
55 static const data_type dt = DT_STRING;
56};
57
58template<>
59struct cftype<object> {
60 static const data_type dt = DT_OBJECT;
61};
62
63template<>
64struct cftype<client> {
65 static const data_type dt = DT_SOCKET;
66};
67
68template<>
69struct cftype<player> {
70 static const data_type dt = DT_PLAYER;
71};
72
73template<>
74struct cftype<maptile> {
75 static const data_type dt = DT_MAP;
76};
77
78template<>
79struct cftype<archetype> {
80 static const data_type dt = DT_ARCH;
81};
82
83template<>
84struct cftype<party> {
85 static const data_type dt = DT_PARTY;
86};
87
88template<>
89struct cftype<region> {
90 static const data_type dt = DT_REGION;
91};
92
93template<>
94struct cftype<treasurelist> {
95 static const data_type dt = DT_REGION;
96};
97
98#endif 86#endif
99 87

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