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1 | /* |
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2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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3 | * |
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4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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5 | * |
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6 | * Deliantra is free software: you can redistribute it and/or modify it under |
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7 | * the terms of the Affero GNU General Public License as published by the |
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8 | * Free Software Foundation, either version 3 of the License, or (at your |
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9 | * option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the Affero GNU General Public License |
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17 | * and the GNU General Public License along with this program. If not, see |
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18 | * <http://www.gnu.org/licenses/>. |
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19 | * |
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20 | * The authors can be reached via e-mail to <support@deliantra.net> |
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21 | */ |
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22 | |
1 | #ifndef TRAITS_H__ |
23 | #ifndef TRAITS_H__ |
2 | #define TRAITS_H__ |
24 | #define TRAITS_H__ |
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25 | |
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26 | #include <inttypes.h> |
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27 | |
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28 | typedef int8_t sint8; |
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29 | typedef uint8_t uint8; |
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30 | typedef int16_t sint16; |
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31 | typedef uint16_t uint16; |
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32 | typedef int32_t sint32; |
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33 | typedef uint32_t uint32; |
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34 | typedef int64_t sint64; |
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35 | typedef uint64_t uint64; |
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36 | |
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37 | typedef uint32_t tick_t; |
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38 | |
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39 | const int sint32_digits = 11; // number of digits an sint32 uses max. |
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40 | const int sint64_digits = 20; |
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41 | |
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42 | typedef char *octet_string; |
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43 | typedef char *utf8_string; |
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44 | typedef char *any_string; |
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45 | typedef const char *const_octet_string; |
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46 | typedef const char *const_utf8_string; |
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47 | typedef const char *const_any_string; |
3 | |
48 | |
4 | struct client_container; |
49 | struct client_container; |
5 | struct client; |
50 | struct client; |
6 | struct player; |
51 | struct player; |
7 | struct object; |
52 | struct object; |
… | |
… | |
9 | struct mapspace; |
54 | struct mapspace; |
10 | struct archetype; |
55 | struct archetype; |
11 | struct region; |
56 | struct region; |
12 | struct party; |
57 | struct party; |
13 | struct treasurelist; |
58 | struct treasurelist; |
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59 | struct random_map_params; |
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60 | struct faceinfo; |
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61 | struct mapxy; |
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62 | struct materialtype_t; |
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63 | |
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64 | typedef object object_ornull; |
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65 | typedef maptile maptile_ornull; |
14 | |
66 | |
15 | // could have used templates, but a more traditional C api |
67 | // could have used templates, but a more traditional C api |
16 | // uses more explicit typing which is ok for this purpose. |
68 | // uses more explicit typing which is ok for this purpose. |
17 | enum data_type |
69 | enum data_type |
18 | { |
70 | { |
… | |
… | |
21 | DT_INT, |
73 | DT_INT, |
22 | DT_INT64, |
74 | DT_INT64, |
23 | DT_DOUBLE, |
75 | DT_DOUBLE, |
24 | DT_STRING, // 0-terminated string |
76 | DT_STRING, // 0-terminated string |
25 | DT_DATA, // string + length |
77 | DT_DATA, // string + length |
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78 | DT_ATTACHABLE, // will go |
26 | DT_OBJECT, |
79 | DT_OBJECT, |
27 | DT_MAP, |
80 | DT_MAP, |
28 | DT_CLIENT, |
81 | DT_CLIENT, |
29 | DT_PLAYER, |
82 | DT_PLAYER, |
30 | DT_ARCH, |
83 | DT_ARCH, |
… | |
… | |
32 | DT_REGION, |
85 | DT_REGION, |
33 | |
86 | |
34 | NUM_DATA_TYPES |
87 | NUM_DATA_TYPES |
35 | }; |
88 | }; |
36 | |
89 | |
37 | template<typename T> |
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38 | struct cftype { }; |
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39 | |
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40 | template<> |
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41 | struct cftype<int> { |
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42 | static const data_type dt = DT_INT; |
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43 | }; |
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44 | |
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45 | template<> |
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46 | struct cftype<sint64> { |
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47 | static const data_type dt = DT_INT64; |
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48 | }; |
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49 | |
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50 | template<> |
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51 | struct cftype<double> { |
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52 | static const data_type dt = DT_DOUBLE; |
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53 | }; |
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54 | |
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55 | template<> |
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56 | struct cftype<const char *> { |
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57 | static const data_type dt = DT_STRING; |
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58 | }; |
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59 | |
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60 | template<> |
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61 | struct cftype<object> { |
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62 | static const data_type dt = DT_OBJECT; |
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63 | }; |
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64 | |
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65 | template<> |
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66 | struct cftype<client> { |
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67 | static const data_type dt = DT_CLIENT; |
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68 | }; |
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69 | |
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70 | template<> |
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71 | struct cftype<player> { |
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72 | static const data_type dt = DT_PLAYER; |
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73 | }; |
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74 | |
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75 | template<> |
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76 | struct cftype<maptile> { |
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77 | static const data_type dt = DT_MAP; |
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78 | }; |
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79 | |
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80 | template<> |
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81 | struct cftype<archetype> { |
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82 | static const data_type dt = DT_ARCH; |
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83 | }; |
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84 | |
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85 | template<> |
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86 | struct cftype<party> { |
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87 | static const data_type dt = DT_PARTY; |
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88 | }; |
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89 | |
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90 | template<> |
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91 | struct cftype<region> { |
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92 | static const data_type dt = DT_REGION; |
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93 | }; |
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94 | |
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95 | template<> |
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96 | struct cftype<treasurelist> { |
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97 | static const data_type dt = DT_REGION; |
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98 | }; |
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99 | |
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100 | #endif |
90 | #endif |
101 | |
91 | |