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Comparing deliantra/server/include/traits.h (file contents):
Revision 1.5 by root, Thu Dec 14 05:09:32 2006 UTC vs.
Revision 1.15 by root, Mon May 28 21:15:56 2007 UTC

1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 *
6 * Crossfire TRT is free software; you can redistribute it and/or modify it
7 * under the terms of the GNU General Public License as published by the Free
8 * Software Foundation; either version 2 of the License, or (at your option)
9 * any later version.
10 *
11 * This program is distributed in the hope that it will be useful, but
12 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
13 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
14 * for more details.
15 *
16 * You should have received a copy of the GNU General Public License along
17 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
18 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19 *
20 * The authors can be reached via e-mail to <crossfire@schmorp.de>
21 */
22
1#ifndef TRAITS_H__ 23#ifndef TRAITS_H__
2#define TRAITS_H__ 24#define TRAITS_H__
3 25
26#include <inttypes.h>
27
28typedef int8_t sint8;
29typedef uint8_t uint8;
30typedef int16_t sint16;
31typedef uint16_t uint16;
32typedef int32_t sint32;
33typedef uint32_t uint32;
34typedef int64_t sint64;
35typedef uint64_t uint64;
36
37typedef uint32_t tick_t;
38
39const int sint32_digits = 11; // number of digits an sint32 uses max.
40const int sint64_digits = 20;
41
42struct client_container;
4struct client_socket; 43struct client;
5struct player; 44struct player;
6struct object; 45struct object;
7struct maptile; 46struct maptile;
47struct mapspace;
8struct archetype; 48struct archetype;
9struct region; 49struct region;
10struct party; 50struct party;
11struct treasurelist; 51struct treasurelist;
52struct random_map_params;
12 53
13// could have used templates, but a more traditional C api 54// could have used templates, but a more traditional C api
14// uses more explicit typing which is ok for this purpose. 55// uses more explicit typing which is ok for this purpose.
15enum data_type 56enum data_type
16{ 57{
19 DT_INT, 60 DT_INT,
20 DT_INT64, 61 DT_INT64,
21 DT_DOUBLE, 62 DT_DOUBLE,
22 DT_STRING, // 0-terminated string 63 DT_STRING, // 0-terminated string
23 DT_DATA, // string + length 64 DT_DATA, // string + length
65 DT_ATTACHABLE, // will go
24 DT_OBJECT, 66 DT_OBJECT,
25 DT_MAP, 67 DT_MAP,
26 DT_SOCKET, 68 DT_CLIENT,
27 DT_PLAYER, 69 DT_PLAYER,
28 DT_ARCH, 70 DT_ARCH,
29 DT_PARTY, 71 DT_PARTY,
30 DT_REGION, 72 DT_REGION,
31 73
32 NUM_DATA_TYPES 74 NUM_DATA_TYPES
33}; 75};
34 76
35template<typename T>
36struct cftype { };
37
38template<>
39struct cftype<int> {
40 static const data_type dt = DT_INT;
41};
42
43template<>
44struct cftype<sint64> {
45 static const data_type dt = DT_INT64;
46};
47
48template<>
49struct cftype<double> {
50 static const data_type dt = DT_DOUBLE;
51};
52
53template<>
54struct cftype<const char *> {
55 static const data_type dt = DT_STRING;
56};
57
58template<>
59struct cftype<object> {
60 static const data_type dt = DT_OBJECT;
61};
62
63template<>
64struct cftype<client_socket> {
65 static const data_type dt = DT_SOCKET;
66};
67
68template<>
69struct cftype<player> {
70 static const data_type dt = DT_PLAYER;
71};
72
73template<>
74struct cftype<maptile> {
75 static const data_type dt = DT_MAP;
76};
77
78template<>
79struct cftype<archetype> {
80 static const data_type dt = DT_ARCH;
81};
82
83template<>
84struct cftype<party> {
85 static const data_type dt = DT_PARTY;
86};
87
88template<>
89struct cftype<region> {
90 static const data_type dt = DT_REGION;
91};
92
93template<>
94struct cftype<treasurelist> {
95 static const data_type dt = DT_REGION;
96};
97
98#endif 77#endif
99 78

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