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1 | /* |
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2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
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3 | * |
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4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
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5 | * |
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6 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
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7 | * under the terms of the GNU General Public License as published by the Free |
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8 | * Software Foundation; either version 2 of the License, or (at your option) |
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9 | * any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, but |
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12 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
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13 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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14 | * for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License along |
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17 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
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18 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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19 | * |
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20 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
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21 | */ |
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22 | |
1 | #ifndef TRAITS_H__ |
23 | #ifndef TRAITS_H__ |
2 | #define TRAITS_H__ |
24 | #define TRAITS_H__ |
3 | |
25 | |
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26 | #include <inttypes.h> |
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27 | |
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28 | typedef int8_t sint8; |
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29 | typedef uint8_t uint8; |
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30 | typedef int16_t sint16; |
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31 | typedef uint16_t uint16; |
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32 | typedef int32_t sint32; |
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33 | typedef uint32_t uint32; |
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34 | typedef int64_t sint64; |
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35 | typedef uint64_t uint64; |
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36 | |
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37 | typedef uint32_t tick_t; |
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38 | |
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39 | const int sint32_digits = 11; // number of digits an sint32 uses max. |
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40 | const int sint64_digits = 20; |
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41 | |
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42 | struct client_container; |
4 | struct client_socket; |
43 | struct client; |
5 | struct player; |
44 | struct player; |
6 | struct object; |
45 | struct object; |
7 | struct maptile; |
46 | struct maptile; |
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47 | struct mapspace; |
8 | struct archetype; |
48 | struct archetype; |
9 | struct region; |
49 | struct region; |
10 | struct party; |
50 | struct party; |
11 | struct treasurelist; |
51 | struct treasurelist; |
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52 | struct random_map_params; |
12 | |
53 | |
13 | // could have used templates, but a more traditional C api |
54 | // could have used templates, but a more traditional C api |
14 | // uses more explicit typing which is ok for this purpose. |
55 | // uses more explicit typing which is ok for this purpose. |
15 | enum data_type |
56 | enum data_type |
16 | { |
57 | { |
… | |
… | |
19 | DT_INT, |
60 | DT_INT, |
20 | DT_INT64, |
61 | DT_INT64, |
21 | DT_DOUBLE, |
62 | DT_DOUBLE, |
22 | DT_STRING, // 0-terminated string |
63 | DT_STRING, // 0-terminated string |
23 | DT_DATA, // string + length |
64 | DT_DATA, // string + length |
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65 | DT_ATTACHABLE, // will go |
24 | DT_OBJECT, |
66 | DT_OBJECT, |
25 | DT_MAP, |
67 | DT_MAP, |
26 | DT_SOCKET, |
68 | DT_CLIENT, |
27 | DT_PLAYER, |
69 | DT_PLAYER, |
28 | DT_ARCH, |
70 | DT_ARCH, |
29 | DT_PARTY, |
71 | DT_PARTY, |
30 | DT_REGION, |
72 | DT_REGION, |
31 | |
73 | |
32 | NUM_DATA_TYPES |
74 | NUM_DATA_TYPES |
33 | }; |
75 | }; |
34 | |
76 | |
35 | template<typename T> |
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36 | struct cftype { }; |
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37 | |
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38 | template<> |
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39 | struct cftype<int> { |
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40 | static const data_type dt = DT_INT; |
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41 | }; |
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42 | |
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43 | template<> |
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44 | struct cftype<sint64> { |
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45 | static const data_type dt = DT_INT64; |
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46 | }; |
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47 | |
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48 | template<> |
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49 | struct cftype<double> { |
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50 | static const data_type dt = DT_DOUBLE; |
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51 | }; |
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52 | |
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53 | template<> |
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54 | struct cftype<const char *> { |
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55 | static const data_type dt = DT_STRING; |
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56 | }; |
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57 | |
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58 | template<> |
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59 | struct cftype<object> { |
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60 | static const data_type dt = DT_OBJECT; |
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61 | }; |
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62 | |
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63 | template<> |
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64 | struct cftype<client_socket> { |
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65 | static const data_type dt = DT_SOCKET; |
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66 | }; |
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67 | |
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68 | template<> |
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69 | struct cftype<player> { |
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70 | static const data_type dt = DT_PLAYER; |
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71 | }; |
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72 | |
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73 | template<> |
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74 | struct cftype<maptile> { |
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75 | static const data_type dt = DT_MAP; |
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76 | }; |
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77 | |
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78 | template<> |
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79 | struct cftype<archetype> { |
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80 | static const data_type dt = DT_ARCH; |
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81 | }; |
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82 | |
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83 | template<> |
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84 | struct cftype<party> { |
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85 | static const data_type dt = DT_PARTY; |
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86 | }; |
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87 | |
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88 | template<> |
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89 | struct cftype<region> { |
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90 | static const data_type dt = DT_REGION; |
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91 | }; |
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92 | |
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93 | template<> |
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94 | struct cftype<treasurelist> { |
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95 | static const data_type dt = DT_REGION; |
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96 | }; |
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97 | |
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98 | #endif |
77 | #endif |
99 | |
78 | |