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Comparing deliantra/server/include/traits.h (file contents):
Revision 1.5 by root, Thu Dec 14 05:09:32 2006 UTC vs.
Revision 1.31 by root, Wed Nov 16 23:42:01 2016 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
23/* define traits (actually just types at the moment) for basic types */
24
1#ifndef TRAITS_H__ 25#ifndef TRAITS_H__
2#define TRAITS_H__ 26#define TRAITS_H__
3 27
28#include <inttypes.h>
29
30typedef int8_t sint8;
31typedef uint8_t uint8;
32typedef int16_t sint16;
33typedef uint16_t uint16;
34typedef int32_t sint32;
35typedef uint32_t uint32;
36typedef int64_t sint64;
37typedef uint64_t uint64;
38
39typedef uint32 weight_t;
40typedef sint64 volume_t;
41typedef uint32 tick_t;
42typedef uint16 faceidx;
43
44inline weight_t
45weight_to_kg_approx (weight_t w)
46{
47 // we divide by 1024, because otherwise we need a 64 bit multiply
48 return w >> 10;
49}
50
51const int sint32_digits = 11; // number of digits an sint32 uses max.
52const int sint64_digits = 20;
53
54typedef char *octet_string;
55typedef char *utf8_string;
56typedef char *any_string;
57typedef const char *const_octet_string;
58typedef const char *const_utf8_string;
59typedef const char *const_any_string;
60
61struct client_container;
4struct client_socket; 62struct client;
5struct player; 63struct player;
6struct object; 64struct object;
7struct maptile; 65struct maptile;
66struct mapspace;
8struct archetype; 67struct archetype;
9struct region; 68struct region;
10struct party; 69struct party;
11struct treasurelist; 70struct treasurelist;
71struct random_map_params;
72struct faceinfo;
73struct mapxy;
74struct materialtype_t;
75
76typedef object object_ornull;
77typedef maptile maptile_ornull;
12 78
13// could have used templates, but a more traditional C api 79// could have used templates, but a more traditional C api
14// uses more explicit typing which is ok for this purpose. 80// uses more explicit typing which is ok for this purpose.
15enum data_type 81enum data_type
16{ 82{
19 DT_INT, 85 DT_INT,
20 DT_INT64, 86 DT_INT64,
21 DT_DOUBLE, 87 DT_DOUBLE,
22 DT_STRING, // 0-terminated string 88 DT_STRING, // 0-terminated string
23 DT_DATA, // string + length 89 DT_DATA, // string + length
90 DT_ATTACHABLE, // will go
24 DT_OBJECT, 91 DT_OBJECT,
25 DT_MAP, 92 DT_MAP,
26 DT_SOCKET, 93 DT_CLIENT,
27 DT_PLAYER, 94 DT_PLAYER,
28 DT_ARCH, 95 DT_ARCH,
29 DT_PARTY, 96 DT_PARTY,
30 DT_REGION, 97 DT_REGION,
31 98
32 NUM_DATA_TYPES 99 NUM_DATA_TYPES
33}; 100};
34 101
35template<typename T>
36struct cftype { };
37
38template<>
39struct cftype<int> {
40 static const data_type dt = DT_INT;
41};
42
43template<>
44struct cftype<sint64> {
45 static const data_type dt = DT_INT64;
46};
47
48template<>
49struct cftype<double> {
50 static const data_type dt = DT_DOUBLE;
51};
52
53template<>
54struct cftype<const char *> {
55 static const data_type dt = DT_STRING;
56};
57
58template<>
59struct cftype<object> {
60 static const data_type dt = DT_OBJECT;
61};
62
63template<>
64struct cftype<client_socket> {
65 static const data_type dt = DT_SOCKET;
66};
67
68template<>
69struct cftype<player> {
70 static const data_type dt = DT_PLAYER;
71};
72
73template<>
74struct cftype<maptile> {
75 static const data_type dt = DT_MAP;
76};
77
78template<>
79struct cftype<archetype> {
80 static const data_type dt = DT_ARCH;
81};
82
83template<>
84struct cftype<party> {
85 static const data_type dt = DT_PARTY;
86};
87
88template<>
89struct cftype<region> {
90 static const data_type dt = DT_REGION;
91};
92
93template<>
94struct cftype<treasurelist> {
95 static const data_type dt = DT_REGION;
96};
97
98#endif 102#endif
99 103

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