1 | #ifndef TRAITS_H__ |
1 | #ifndef TRAITS_H__ |
2 | #define TRAITS_H__ |
2 | #define TRAITS_H__ |
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3 | |
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4 | #include <inttypes.h> |
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5 | |
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6 | typedef int8_t sint8; |
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7 | typedef uint8_t uint8; |
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8 | typedef int16_t sint16; |
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9 | typedef uint16_t uint16; |
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10 | typedef int32_t sint32; |
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11 | typedef uint32_t uint32; |
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12 | typedef int64_t sint64; |
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13 | typedef uint64_t uint64; |
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14 | |
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15 | typedef uint32_t tick_t; |
3 | |
16 | |
4 | struct client_container; |
17 | struct client_container; |
5 | struct client; |
18 | struct client; |
6 | struct player; |
19 | struct player; |
7 | struct object; |
20 | struct object; |
8 | struct maptile; |
21 | struct maptile; |
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22 | struct mapspace; |
9 | struct archetype; |
23 | struct archetype; |
10 | struct region; |
24 | struct region; |
11 | struct party; |
25 | struct party; |
12 | struct treasurelist; |
26 | struct treasurelist; |
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27 | struct random_map_params; |
13 | |
28 | |
14 | // could have used templates, but a more traditional C api |
29 | // could have used templates, but a more traditional C api |
15 | // uses more explicit typing which is ok for this purpose. |
30 | // uses more explicit typing which is ok for this purpose. |
16 | enum data_type |
31 | enum data_type |
17 | { |
32 | { |
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20 | DT_INT, |
35 | DT_INT, |
21 | DT_INT64, |
36 | DT_INT64, |
22 | DT_DOUBLE, |
37 | DT_DOUBLE, |
23 | DT_STRING, // 0-terminated string |
38 | DT_STRING, // 0-terminated string |
24 | DT_DATA, // string + length |
39 | DT_DATA, // string + length |
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40 | DT_ATTACHABLE, // will go |
25 | DT_OBJECT, |
41 | DT_OBJECT, |
26 | DT_MAP, |
42 | DT_MAP, |
27 | DT_CLIENT, |
43 | DT_CLIENT, |
28 | DT_PLAYER, |
44 | DT_PLAYER, |
29 | DT_ARCH, |
45 | DT_ARCH, |
… | |
… | |
31 | DT_REGION, |
47 | DT_REGION, |
32 | |
48 | |
33 | NUM_DATA_TYPES |
49 | NUM_DATA_TYPES |
34 | }; |
50 | }; |
35 | |
51 | |
36 | template<typename T> |
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37 | struct cftype { }; |
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38 | |
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39 | template<> |
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40 | struct cftype<int> { |
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41 | static const data_type dt = DT_INT; |
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42 | }; |
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43 | |
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44 | template<> |
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45 | struct cftype<sint64> { |
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46 | static const data_type dt = DT_INT64; |
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47 | }; |
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48 | |
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49 | template<> |
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50 | struct cftype<double> { |
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51 | static const data_type dt = DT_DOUBLE; |
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52 | }; |
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53 | |
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54 | template<> |
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55 | struct cftype<const char *> { |
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56 | static const data_type dt = DT_STRING; |
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57 | }; |
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58 | |
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59 | template<> |
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60 | struct cftype<object> { |
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61 | static const data_type dt = DT_OBJECT; |
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62 | }; |
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63 | |
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64 | template<> |
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65 | struct cftype<client> { |
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66 | static const data_type dt = DT_CLIENT; |
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67 | }; |
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68 | |
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69 | template<> |
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70 | struct cftype<player> { |
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71 | static const data_type dt = DT_PLAYER; |
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72 | }; |
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73 | |
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74 | template<> |
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75 | struct cftype<maptile> { |
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76 | static const data_type dt = DT_MAP; |
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77 | }; |
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78 | |
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79 | template<> |
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80 | struct cftype<archetype> { |
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81 | static const data_type dt = DT_ARCH; |
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82 | }; |
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83 | |
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84 | template<> |
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85 | struct cftype<party> { |
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86 | static const data_type dt = DT_PARTY; |
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87 | }; |
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88 | |
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89 | template<> |
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90 | struct cftype<region> { |
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91 | static const data_type dt = DT_REGION; |
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92 | }; |
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93 | |
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94 | template<> |
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95 | struct cftype<treasurelist> { |
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96 | static const data_type dt = DT_REGION; |
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97 | }; |
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98 | |
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99 | #endif |
52 | #endif |
100 | |
53 | |