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Comparing deliantra/server/include/traits.h (file contents):
Revision 1.8 by root, Wed Dec 20 09:14:22 2006 UTC vs.
Revision 1.32 by root, Sat Nov 17 23:40:02 2018 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 *
7 * Deliantra is free software: you can redistribute it and/or modify it under
8 * the terms of the Affero GNU General Public License as published by the
9 * Free Software Foundation, either version 3 of the License, or (at your
10 * option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the Affero GNU General Public License
18 * and the GNU General Public License along with this program. If not, see
19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24/* define traits (actually just types at the moment) for basic types */
25
1#ifndef TRAITS_H__ 26#ifndef TRAITS_H__
2#define TRAITS_H__ 27#define TRAITS_H__
28
29#include <inttypes.h>
30
31typedef int8_t sint8;
32typedef uint8_t uint8;
33typedef int16_t sint16;
34typedef uint16_t uint16;
35typedef int32_t sint32;
36typedef uint32_t uint32;
37typedef int64_t sint64;
38typedef uint64_t uint64;
39
40typedef uint32 weight_t;
41typedef sint64 volume_t;
42typedef uint32 tick_t;
43typedef uint16 faceidx;
44
45inline weight_t
46weight_to_kg_approx (weight_t w)
47{
48 // we divide by 1024, because otherwise we need a 64 bit multiply
49 return w >> 10;
50}
51
52const int sint32_digits = 11; // number of digits an sint32 uses max.
53const int sint64_digits = 20;
54
55typedef char *octet_string;
56typedef char *utf8_string;
57typedef char *any_string;
58typedef const char *const_octet_string;
59typedef const char *const_utf8_string;
60typedef const char *const_any_string;
3 61
4struct client_container; 62struct client_container;
5struct client; 63struct client;
6struct player; 64struct player;
7struct object; 65struct object;
8struct maptile; 66struct maptile;
67struct mapspace;
9struct archetype; 68struct archetype;
10struct region; 69struct region;
11struct party; 70struct party;
12struct treasurelist; 71struct treasurelist;
72struct random_map_params;
73struct faceinfo;
74struct mapxy;
75struct materialtype_t;
76
77typedef object object_ornull;
78typedef maptile maptile_ornull;
13 79
14// could have used templates, but a more traditional C api 80// could have used templates, but a more traditional C api
15// uses more explicit typing which is ok for this purpose. 81// uses more explicit typing which is ok for this purpose.
16enum data_type 82enum data_type
17{ 83{
20 DT_INT, 86 DT_INT,
21 DT_INT64, 87 DT_INT64,
22 DT_DOUBLE, 88 DT_DOUBLE,
23 DT_STRING, // 0-terminated string 89 DT_STRING, // 0-terminated string
24 DT_DATA, // string + length 90 DT_DATA, // string + length
91 DT_ATTACHABLE, // will go
25 DT_OBJECT, 92 DT_OBJECT,
26 DT_MAP, 93 DT_MAP,
27 DT_CLIENT, 94 DT_CLIENT,
28 DT_PLAYER, 95 DT_PLAYER,
29 DT_ARCH, 96 DT_ARCH,
31 DT_REGION, 98 DT_REGION,
32 99
33 NUM_DATA_TYPES 100 NUM_DATA_TYPES
34}; 101};
35 102
36template<typename T>
37struct cftype { };
38
39template<>
40struct cftype<int> {
41 static const data_type dt = DT_INT;
42};
43
44template<>
45struct cftype<sint64> {
46 static const data_type dt = DT_INT64;
47};
48
49template<>
50struct cftype<double> {
51 static const data_type dt = DT_DOUBLE;
52};
53
54template<>
55struct cftype<const char *> {
56 static const data_type dt = DT_STRING;
57};
58
59template<>
60struct cftype<object> {
61 static const data_type dt = DT_OBJECT;
62};
63
64template<>
65struct cftype<client> {
66 static const data_type dt = DT_CLIENT;
67};
68
69template<>
70struct cftype<player> {
71 static const data_type dt = DT_PLAYER;
72};
73
74template<>
75struct cftype<maptile> {
76 static const data_type dt = DT_MAP;
77};
78
79template<>
80struct cftype<archetype> {
81 static const data_type dt = DT_ARCH;
82};
83
84template<>
85struct cftype<party> {
86 static const data_type dt = DT_PARTY;
87};
88
89template<>
90struct cftype<region> {
91 static const data_type dt = DT_REGION;
92};
93
94template<>
95struct cftype<treasurelist> {
96 static const data_type dt = DT_REGION;
97};
98
99#endif 103#endif
100 104

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