/* * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. * * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team * * Crossfire TRT is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. * * You should have received a copy of the GNU General Public License along * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * The authors can be reached via e-mail to */ #ifndef TRAITS_H__ #define TRAITS_H__ #include typedef int8_t sint8; typedef uint8_t uint8; typedef int16_t sint16; typedef uint16_t uint16; typedef int32_t sint32; typedef uint32_t uint32; typedef int64_t sint64; typedef uint64_t uint64; typedef uint32_t tick_t; const int sint32_digits = 11; // number of digits an sint32 uses max. const int sint64_digits = 20; struct client_container; struct client; struct player; struct object; struct maptile; struct mapspace; struct archetype; struct region; struct party; struct treasurelist; struct random_map_params; // could have used templates, but a more traditional C api // uses more explicit typing which is ok for this purpose. enum data_type { DT_END, // no further arguments DT_AV, // perl-only av that needs to be flattened out DT_INT, DT_INT64, DT_DOUBLE, DT_STRING, // 0-terminated string DT_DATA, // string + length DT_ATTACHABLE, // will go DT_OBJECT, DT_MAP, DT_CLIENT, DT_PLAYER, DT_ARCH, DT_PARTY, DT_REGION, NUM_DATA_TYPES }; #endif