--- deliantra/server/include/treasure.h 2007/07/01 05:00:18 1.20 +++ deliantra/server/include/treasure.h 2010/04/27 07:20:49 1.29 @@ -1,24 +1,25 @@ /* - * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. + * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team - * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team - * Copyright (©) 1992,2007 Frank Tore Johansen + * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992 Frank Tore Johansen * - * Crossfire TRT is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . * - * The authors can be reached via e-mail to + * The authors can be reached via e-mail to */ /* @@ -45,13 +46,12 @@ */ enum { - GT_ENVIRONMENT = 0x0001, // put treasure at objetc, not into object + GT_ENVIRONMENT = 0x0001, // put treasure at object, not into object GT_INVISIBLE = 0x0002, GT_STARTEQUIP = 0x0004, GT_APPLY = 0x0008, GT_ONLY_GOOD = 0x0010, - GT_UPDATE_INV = 0x0020, - GT_MINIMAL = 0x0040, // Do minimal adjustments + GT_MINIMAL = 0x0020, // Do minimal adjustments }; /* when a treasure got cloned from archlist, we want perhaps change some default @@ -78,22 +78,22 @@ */ struct treasure : zero_initialised { - struct archetype *item; /* Which item this link can be */ - shstr name; /* If non null, name of list to use - instead */ - treasure *next; /* Next treasure-item in a linked list */ - treasure *next_yes; /* If this item was generated, use */ - /* this link instead of ->next */ - treasure *next_no; /* If this item was not generated, */ - /* then continue here */ - struct _change_arch change_arch; /* override default arch values if set in treasure list */ - uint16 chance; /* Percent chance for this item */ - /* If the entry is a list transition, - * 'magic' contains the difficulty - * required to go to the new list - */ - uint16 nrof; /* random 1 to nrof items are generated */ - uint8 magic; /* Max magic bonus to item */ + arch_ptr item; /* Which item this link can be */ + shstr name; /* If non null, name of list to use + instead */ + treasure *next; /* Next treasure-item in a linked list */ + treasure *next_yes; /* If this item was generated, use */ + /* this link instead of ->next */ + treasure *next_no; /* If this item was not generated, */ + /* then continue here */ + struct _change_arch change_arch; /* override default arch values if set in treasure list */ + uint16 chance; /* Percent chance for this item */ + /* If the entry is a list transition, + * 'magic' contains the difficulty + * required to go to the new list + */ + uint16 nrof; /* random 1 to nrof items are generated */ + uint8 magic; /* Max magic bonus to item */ treasure () : chance (100) @@ -119,9 +119,12 @@ }; inline void -object_freezer::put (keyword k, treasurelist *v) +object_freezer::put (const keyword_string k, treasurelist *v) { - put (k, v ? &v->name : (const char *)0); + if (expect_true (v)) + put (k, v->name); + else + put (k); } void create_treasure (treasurelist *t, object *op, int flag, int difficulty, int tries = 0);