--- deliantra/server/include/treasure.h 2008/04/20 05:24:55 1.22 +++ deliantra/server/include/treasure.h 2018/12/05 19:03:27 1.36 @@ -1,23 +1,25 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. - * - * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team - * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team - * Copyright (©) 1992,2007 Frank Tore Johansen - * - * Deliantra is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * + * + * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team + * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992 Frank Tore Johansen + * + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - * + * + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . + * * The authors can be reached via e-mail to */ @@ -45,13 +47,12 @@ */ enum { - GT_ENVIRONMENT = 0x0001, // put treasure at objetc, not into object + GT_ENVIRONMENT = 0x0001, // put treasure at object, not into object GT_INVISIBLE = 0x0002, GT_STARTEQUIP = 0x0004, GT_APPLY = 0x0008, GT_ONLY_GOOD = 0x0010, - GT_UPDATE_INV = 0x0020, - GT_MINIMAL = 0x0040, // Do minimal adjustments + GT_MINIMAL = 0x0020, // Do minimal adjustments }; /* when a treasure got cloned from archlist, we want perhaps change some default @@ -59,7 +60,7 @@ * TODO: It is a bad way to implement this with a special structure. * Because the real arch list is a at runtime not changed, we can grap for example * here a clone of the arch, store it in the treasure list and then run the original - * arch parser over this clone, using the treasure list as script until an END comes. + * arch parser over this clone, using the treasure list as script until an END comes. * This will allow ANY changes which is possible and we use ony one parser. */ @@ -119,9 +120,12 @@ }; inline void -object_freezer::put (keyword k, treasurelist *v) +object_freezer::put (const keyword_string k, treasurelist *v) { - put (k, v ? &v->name : (const char *)0); + if (ecb_expect_true (v)) + put (k, v->name); + else + put (k); } void create_treasure (treasurelist *t, object *op, int flag, int difficulty, int tries = 0);