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76 | * complete treasure-list. Any arch can point to a treasure-list |
76 | * complete treasure-list. Any arch can point to a treasure-list |
77 | * to get generated standard treasure when an archetype of that type |
77 | * to get generated standard treasure when an archetype of that type |
78 | * is generated (from a generator) |
78 | * is generated (from a generator) |
79 | */ |
79 | */ |
80 | |
80 | |
81 | typedef struct treasurestruct : zero_initialised |
81 | struct treasure : zero_initialised |
82 | { |
82 | { |
83 | struct archetype *item; /* Which item this link can be */ |
83 | struct archetype *item; /* Which item this link can be */ |
84 | shstr name; /* If non null, name of list to use |
84 | shstr name; /* If non null, name of list to use |
85 | instead */ |
85 | instead */ |
86 | struct treasurestruct *next; /* Next treasure-item in a linked list */ |
86 | treasure *next; /* Next treasure-item in a linked list */ |
87 | struct treasurestruct *next_yes; /* If this item was generated, use */ |
87 | treasure *next_yes; /* If this item was generated, use */ |
88 | /* this link instead of ->next */ |
88 | /* this link instead of ->next */ |
89 | struct treasurestruct *next_no; /* If this item was not generated, */ |
89 | treasure *next_no; /* If this item was not generated, */ |
90 | /* then continue here */ |
90 | /* then continue here */ |
91 | struct _change_arch change_arch; /* override default arch values if set in treasure list */ |
91 | struct _change_arch change_arch; /* override default arch values if set in treasure list */ |
92 | uint8 chance; /* Percent chance for this item */ |
92 | uint8 chance; /* Percent chance for this item */ |
93 | uint8 magic; /* Max magic bonus to item */ |
93 | uint8 magic; /* Max magic bonus to item */ |
94 | /* If the entry is a list transition, |
94 | /* If the entry is a list transition, |
95 | * 'magic' contains the difficulty |
95 | * 'magic' contains the difficulty |
96 | * required to go to the new list |
96 | * required to go to the new list |
97 | */ |
97 | */ |
98 | uint16 nrof; /* random 1 to nrof items are generated */ |
98 | uint16 nrof; /* random 1 to nrof items are generated */ |
99 | } treasure; |
99 | }; |
100 | |
100 | |
101 | |
|
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102 | typedef struct treasureliststruct : zero_initialised |
101 | struct treasurelist : zero_initialised |
103 | { |
102 | { |
104 | shstr name; /* Usually monster-name/combination */ |
103 | shstr name; /* Usually monster-name/combination */ |
105 | sint16 total_chance; /* If non-zero, only 1 item on this |
104 | sint16 total_chance; /* If non-zero, only 1 item on this |
106 | * list should be generated. The |
105 | * list should be generated. The |
107 | * total_chance contains the sum of |
106 | * total_chance contains the sum of |
108 | * the chance for this list. |
107 | * the chance for this list. |
109 | */ |
108 | */ |
110 | struct treasureliststruct *next; /* Next treasure-item in linked list */ |
109 | treasurelist *next; /* Next treasure-item in linked list */ |
111 | struct treasurestruct *items; /* Items in this list, linked */ |
110 | treasure *items; /* Items in this list, linked */ |
112 | } treasurelist; |
111 | }; |
113 | |
112 | |
114 | #endif |
113 | #endif |