--- deliantra/server/include/treasure.h 2006/09/03 00:18:41 1.4 +++ deliantra/server/include/treasure.h 2007/04/19 16:23:47 1.15 @@ -1,32 +1,28 @@ /* - * static char *rcsid_treasure_h = - * "$Id$"; + * CrossFire, A Multiplayer game for X-windows + * + * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team + * Copyright (C) 2002 Mark Wedel & Crossfire Development Team + * Copyright (C) 1992 Frank Tore Johansen + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + * + * The authors can be reached via e-mail at crossfire@schmorp.de */ /* - CrossFire, A Multiplayer game for X-windows - - Copyright (C) 2002 Mark Wedel & Crossfire Development Team - Copyright (C) 1992 Frank Tore Johansen - - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software - Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - - The authors can be reached via e-mail at crossfire-devel@real-time.com -*/ - -/* * defines and variables used by the artifact generation routines */ @@ -45,22 +41,20 @@ #define DIFFLEVELS 31 - /* * Flags to generate_treasures(): */ - -enum { - GT_ENVIRONMENT = 0x0001, - GT_INVISIBLE = 0x0002, - GT_STARTEQUIP = 0x0004, - GT_APPLY = 0x0008, - GT_ONLY_GOOD = 0x0010, - GT_UPDATE_INV = 0x0020, - GT_MINIMAL = 0x0040 /* Do minimal adjustments */ +enum +{ + GT_ENVIRONMENT = 0x0001, // put treasure at objetc, not into object + GT_INVISIBLE = 0x0002, + GT_STARTEQUIP = 0x0004, + GT_APPLY = 0x0008, + GT_ONLY_GOOD = 0x0010, + GT_UPDATE_INV = 0x0020, + GT_MINIMAL = 0x0040, // Do minimal adjustments }; - /* when a treasure got cloned from archlist, we want perhaps change some default * values. All values in this structure will override the default arch. * TODO: It is a bad way to implement this with a special structure. @@ -70,29 +64,28 @@ * This will allow ANY changes which is possible and we use ony one parser. */ -typedef struct _change_arch { +typedef struct _change_arch +{ shstr name; /* is != NULL, copy this over the original arch name */ shstr title; /* is != NULL, copy this over the original arch name */ shstr slaying; /* is != NULL, copy this over the original arch name */ } _change_arch; - /* * treasure is one element in a linked list, which together consist of a * complete treasure-list. Any arch can point to a treasure-list * to get generated standard treasure when an archetype of that type * is generated (from a generator) */ - -typedef struct treasurestruct : zero_initialised +struct treasure : zero_initialised { - struct archt *item; /* Which item this link can be */ + struct archetype *item; /* Which item this link can be */ shstr name; /* If non null, name of list to use instead */ - struct treasurestruct *next; /* Next treasure-item in a linked list */ - struct treasurestruct *next_yes; /* If this item was generated, use */ + treasure *next; /* Next treasure-item in a linked list */ + treasure *next_yes; /* If this item was generated, use */ /* this link instead of ->next */ - struct treasurestruct *next_no; /* If this item was not generated, */ + treasure *next_no; /* If this item was not generated, */ /* then continue here */ struct _change_arch change_arch; /* override default arch values if set in treasure list */ uint8 chance; /* Percent chance for this item */ @@ -102,10 +95,13 @@ * required to go to the new list */ uint16 nrof; /* random 1 to nrof items are generated */ -} treasure; + treasure () + : chance (100) + { } +}; -typedef struct treasureliststruct : zero_initialised +struct treasurelist : zero_initialised { shstr name; /* Usually monster-name/combination */ sint16 total_chance; /* If non-zero, only 1 item on this @@ -113,8 +109,15 @@ * total_chance contains the sum of * the chance for this list. */ - struct treasureliststruct *next; /* Next treasure-item in linked list */ - struct treasurestruct *items; /* Items in this list, linked */ -} treasurelist; + treasurelist *next; /* Next treasure-item in linked list */ + treasure *items; /* Items in this list, linked */ + + static treasurelist *read (object_thawer &f); + static treasurelist *get (const char *name); // find or create + static treasurelist *find (const char *name); +}; + +void create_treasure (treasurelist *t, object *op, int flag, int difficulty, int tries = 0); #endif +