--- deliantra/server/include/treasure.h 2006/09/08 16:53:57 1.5 +++ deliantra/server/include/treasure.h 2006/09/16 22:06:17 1.6 @@ -1,9 +1,4 @@ /* - * static char *rcsid_treasure_h = - * "$Id$"; - */ - -/* CrossFire, A Multiplayer game for X-windows Copyright (C) 2002 Mark Wedel & Crossfire Development Team @@ -45,12 +40,12 @@ #define DIFFLEVELS 31 - /* * Flags to generate_treasures(): */ -enum { +enum +{ GT_ENVIRONMENT = 0x0001, GT_INVISIBLE = 0x0002, GT_STARTEQUIP = 0x0004, @@ -60,7 +55,6 @@ GT_MINIMAL = 0x0040 /* Do minimal adjustments */ }; - /* when a treasure got cloned from archlist, we want perhaps change some default * values. All values in this structure will override the default arch. * TODO: It is a bad way to implement this with a special structure. @@ -70,13 +64,13 @@ * This will allow ANY changes which is possible and we use ony one parser. */ -typedef struct _change_arch { +typedef struct _change_arch +{ shstr name; /* is != NULL, copy this over the original arch name */ shstr title; /* is != NULL, copy this over the original arch name */ shstr slaying; /* is != NULL, copy this over the original arch name */ } _change_arch; - /* * treasure is one element in a linked list, which together consist of a * complete treasure-list. Any arch can point to a treasure-list