1 | /* |
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2 | * static char *rcsid_treasure_h = |
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3 | * "$Id: treasure.h,v 1.5 2006/09/08 16:53:57 root Exp $"; |
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4 | */ |
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5 | |
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6 | /* |
1 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
8 | |
3 | |
9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
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43 | |
38 | |
44 | #define MAXMAGIC 4 |
39 | #define MAXMAGIC 4 |
45 | |
40 | |
46 | #define DIFFLEVELS 31 |
41 | #define DIFFLEVELS 31 |
47 | |
42 | |
48 | |
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49 | /* |
43 | /* |
50 | * Flags to generate_treasures(): |
44 | * Flags to generate_treasures(): |
51 | */ |
45 | */ |
52 | |
46 | |
53 | enum { |
47 | enum |
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48 | { |
54 | GT_ENVIRONMENT = 0x0001, |
49 | GT_ENVIRONMENT = 0x0001, |
55 | GT_INVISIBLE = 0x0002, |
50 | GT_INVISIBLE = 0x0002, |
56 | GT_STARTEQUIP = 0x0004, |
51 | GT_STARTEQUIP = 0x0004, |
57 | GT_APPLY = 0x0008, |
52 | GT_APPLY = 0x0008, |
58 | GT_ONLY_GOOD = 0x0010, |
53 | GT_ONLY_GOOD = 0x0010, |
59 | GT_UPDATE_INV = 0x0020, |
54 | GT_UPDATE_INV = 0x0020, |
60 | GT_MINIMAL = 0x0040 /* Do minimal adjustments */ |
55 | GT_MINIMAL = 0x0040 /* Do minimal adjustments */ |
61 | }; |
56 | }; |
62 | |
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63 | |
57 | |
64 | /* when a treasure got cloned from archlist, we want perhaps change some default |
58 | /* when a treasure got cloned from archlist, we want perhaps change some default |
65 | * values. All values in this structure will override the default arch. |
59 | * values. All values in this structure will override the default arch. |
66 | * TODO: It is a bad way to implement this with a special structure. |
60 | * TODO: It is a bad way to implement this with a special structure. |
67 | * Because the real arch list is a at runtime not changed, we can grap for example |
61 | * Because the real arch list is a at runtime not changed, we can grap for example |
68 | * here a clone of the arch, store it in the treasure list and then run the original |
62 | * here a clone of the arch, store it in the treasure list and then run the original |
69 | * arch parser over this clone, using the treasure list as script until an END comes. |
63 | * arch parser over this clone, using the treasure list as script until an END comes. |
70 | * This will allow ANY changes which is possible and we use ony one parser. |
64 | * This will allow ANY changes which is possible and we use ony one parser. |
71 | */ |
65 | */ |
72 | |
66 | |
73 | typedef struct _change_arch { |
67 | typedef struct _change_arch |
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68 | { |
74 | shstr name; /* is != NULL, copy this over the original arch name */ |
69 | shstr name; /* is != NULL, copy this over the original arch name */ |
75 | shstr title; /* is != NULL, copy this over the original arch name */ |
70 | shstr title; /* is != NULL, copy this over the original arch name */ |
76 | shstr slaying; /* is != NULL, copy this over the original arch name */ |
71 | shstr slaying; /* is != NULL, copy this over the original arch name */ |
77 | } _change_arch; |
72 | } _change_arch; |
78 | |
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79 | |
73 | |
80 | /* |
74 | /* |
81 | * treasure is one element in a linked list, which together consist of a |
75 | * treasure is one element in a linked list, which together consist of a |
82 | * complete treasure-list. Any arch can point to a treasure-list |
76 | * complete treasure-list. Any arch can point to a treasure-list |
83 | * to get generated standard treasure when an archetype of that type |
77 | * to get generated standard treasure when an archetype of that type |