1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* |
25 | /* |
25 | * defines and variables used by the artifact generation routines |
26 | * defines and variables used by the artifact generation routines |
26 | */ |
27 | */ |
27 | |
28 | |
… | |
… | |
76 | * complete treasure-list. Any arch can point to a treasure-list |
77 | * complete treasure-list. Any arch can point to a treasure-list |
77 | * to get generated standard treasure when an archetype of that type |
78 | * to get generated standard treasure when an archetype of that type |
78 | * is generated (from a generator) |
79 | * is generated (from a generator) |
79 | */ |
80 | */ |
80 | |
81 | |
81 | typedef struct treasurestruct : zero_initialised |
82 | struct treasure : zero_initialised |
82 | { |
83 | { |
83 | struct archetype *item; /* Which item this link can be */ |
84 | struct archetype *item; /* Which item this link can be */ |
84 | shstr name; /* If non null, name of list to use |
85 | shstr name; /* If non null, name of list to use |
85 | instead */ |
86 | instead */ |
86 | struct treasurestruct *next; /* Next treasure-item in a linked list */ |
87 | treasure *next; /* Next treasure-item in a linked list */ |
87 | struct treasurestruct *next_yes; /* If this item was generated, use */ |
88 | treasure *next_yes; /* If this item was generated, use */ |
88 | /* this link instead of ->next */ |
89 | /* this link instead of ->next */ |
89 | struct treasurestruct *next_no; /* If this item was not generated, */ |
90 | treasure *next_no; /* If this item was not generated, */ |
90 | /* then continue here */ |
91 | /* then continue here */ |
91 | struct _change_arch change_arch; /* override default arch values if set in treasure list */ |
92 | struct _change_arch change_arch; /* override default arch values if set in treasure list */ |
92 | uint8 chance; /* Percent chance for this item */ |
93 | uint8 chance; /* Percent chance for this item */ |
93 | uint8 magic; /* Max magic bonus to item */ |
94 | uint8 magic; /* Max magic bonus to item */ |
94 | /* If the entry is a list transition, |
95 | /* If the entry is a list transition, |
95 | * 'magic' contains the difficulty |
96 | * 'magic' contains the difficulty |
96 | * required to go to the new list |
97 | * required to go to the new list |
97 | */ |
98 | */ |
98 | uint16 nrof; /* random 1 to nrof items are generated */ |
99 | uint16 nrof; /* random 1 to nrof items are generated */ |
99 | } treasure; |
100 | }; |
100 | |
101 | |
101 | |
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102 | typedef struct treasureliststruct : zero_initialised |
102 | struct treasurelist : zero_initialised |
103 | { |
103 | { |
104 | shstr name; /* Usually monster-name/combination */ |
104 | shstr name; /* Usually monster-name/combination */ |
105 | sint16 total_chance; /* If non-zero, only 1 item on this |
105 | sint16 total_chance; /* If non-zero, only 1 item on this |
106 | * list should be generated. The |
106 | * list should be generated. The |
107 | * total_chance contains the sum of |
107 | * total_chance contains the sum of |
108 | * the chance for this list. |
108 | * the chance for this list. |
109 | */ |
109 | */ |
110 | struct treasureliststruct *next; /* Next treasure-item in linked list */ |
110 | treasurelist *next; /* Next treasure-item in linked list */ |
111 | struct treasurestruct *items; /* Items in this list, linked */ |
111 | treasure *items; /* Items in this list, linked */ |
112 | } treasurelist; |
112 | }; |
113 | |
113 | |
114 | #endif |
114 | #endif |