--- deliantra/server/include/treasure.h 2007/05/28 21:15:56 1.18 +++ deliantra/server/include/treasure.h 2008/05/06 16:55:26 1.24 @@ -1,25 +1,24 @@ /* - * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. + * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team + * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * - * Crossfire TRT is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the Free - * Software Foundation; either version 2 of the License, or (at your option) - * any later version. + * Deliantra is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. * - * This program is distributed in the hope that it will be useful, but - * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY - * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * for more details. + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License along - * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 - * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . * - * The authors can be reached via e-mail to + * The authors can be reached via e-mail to */ /* @@ -51,8 +50,7 @@ GT_STARTEQUIP = 0x0004, GT_APPLY = 0x0008, GT_ONLY_GOOD = 0x0010, - GT_UPDATE_INV = 0x0020, - GT_MINIMAL = 0x0040, // Do minimal adjustments + GT_MINIMAL = 0x0020, // Do minimal adjustments }; /* when a treasure got cloned from archlist, we want perhaps change some default @@ -79,22 +77,22 @@ */ struct treasure : zero_initialised { - struct archetype *item; /* Which item this link can be */ - shstr name; /* If non null, name of list to use - instead */ - treasure *next; /* Next treasure-item in a linked list */ - treasure *next_yes; /* If this item was generated, use */ - /* this link instead of ->next */ - treasure *next_no; /* If this item was not generated, */ - /* then continue here */ - struct _change_arch change_arch; /* override default arch values if set in treasure list */ - uint16 chance; /* Percent chance for this item */ - /* If the entry is a list transition, - * 'magic' contains the difficulty - * required to go to the new list - */ - uint16 nrof; /* random 1 to nrof items are generated */ - uint8 magic; /* Max magic bonus to item */ + arch_ptr item; /* Which item this link can be */ + shstr name; /* If non null, name of list to use + instead */ + treasure *next; /* Next treasure-item in a linked list */ + treasure *next_yes; /* If this item was generated, use */ + /* this link instead of ->next */ + treasure *next_no; /* If this item was not generated, */ + /* then continue here */ + struct _change_arch change_arch; /* override default arch values if set in treasure list */ + uint16 chance; /* Percent chance for this item */ + /* If the entry is a list transition, + * 'magic' contains the difficulty + * required to go to the new list + */ + uint16 nrof; /* random 1 to nrof items are generated */ + uint8 magic; /* Max magic bonus to item */ treasure () : chance (100) @@ -119,6 +117,12 @@ static treasurelist *find (const char *name); }; +inline void +object_freezer::put (keyword k, treasurelist *v) +{ + put (k, v ? &v->name : (const char *)0); +} + void create_treasure (treasurelist *t, object *op, int flag, int difficulty, int tries = 0); #endif