1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* |
25 | /* |
26 | * defines and variables used by the artifact generation routines |
26 | * defines and variables used by the artifact generation routines |
27 | */ |
27 | */ |
… | |
… | |
86 | treasure *next_yes; /* If this item was generated, use */ |
86 | treasure *next_yes; /* If this item was generated, use */ |
87 | /* this link instead of ->next */ |
87 | /* this link instead of ->next */ |
88 | treasure *next_no; /* If this item was not generated, */ |
88 | treasure *next_no; /* If this item was not generated, */ |
89 | /* then continue here */ |
89 | /* then continue here */ |
90 | struct _change_arch change_arch; /* override default arch values if set in treasure list */ |
90 | struct _change_arch change_arch; /* override default arch values if set in treasure list */ |
91 | uint8 chance; /* Percent chance for this item */ |
91 | uint16 chance; /* Percent chance for this item */ |
92 | uint8 magic; /* Max magic bonus to item */ |
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93 | /* If the entry is a list transition, |
92 | /* If the entry is a list transition, |
94 | * 'magic' contains the difficulty |
93 | * 'magic' contains the difficulty |
95 | * required to go to the new list |
94 | * required to go to the new list |
96 | */ |
95 | */ |
97 | uint16 nrof; /* random 1 to nrof items are generated */ |
96 | uint16 nrof; /* random 1 to nrof items are generated */ |
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97 | uint8 magic; /* Max magic bonus to item */ |
98 | |
98 | |
99 | treasure () |
99 | treasure () |
100 | : chance (100) |
100 | : chance (100) |
101 | { } |
101 | { } |
102 | }; |
102 | }; |
… | |
… | |
117 | static treasurelist *read (object_thawer &f); |
117 | static treasurelist *read (object_thawer &f); |
118 | static treasurelist *get (const char *name); // find or create |
118 | static treasurelist *get (const char *name); // find or create |
119 | static treasurelist *find (const char *name); |
119 | static treasurelist *find (const char *name); |
120 | }; |
120 | }; |
121 | |
121 | |
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122 | inline void |
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123 | object_freezer::put (keyword k, treasurelist *v) |
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124 | { |
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125 | put (k, v ? &v->name : (const char *)0); |
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126 | } |
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127 | |
122 | void create_treasure (treasurelist *t, object *op, int flag, int difficulty, int tries = 0); |
128 | void create_treasure (treasurelist *t, object *op, int flag, int difficulty, int tries = 0); |
123 | |
129 | |
124 | #endif |
130 | #endif |
125 | |
131 | |