--- deliantra/server/include/treasure.h 2006/12/15 20:07:02 1.8 +++ deliantra/server/include/treasure.h 2007/04/16 06:23:41 1.13 @@ -1,25 +1,26 @@ /* - CrossFire, A Multiplayer game for X-windows - - Copyright (C) 2002 Mark Wedel & Crossfire Development Team - Copyright (C) 1992 Frank Tore Johansen - - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software - Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - - The authors can be reached via e-mail at crossfire.de -*/ + * CrossFire, A Multiplayer game for X-windows + * + * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team + * Copyright (C) 2002 Mark Wedel & Crossfire Development Team + * Copyright (C) 1992 Frank Tore Johansen + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + * + * The authors can be reached via e-mail at crossfire@schmorp.de + */ /* * defines and variables used by the artifact generation routines @@ -80,7 +81,7 @@ struct treasure : zero_initialised { - struct archetype *item; /* Which item this link can be */ + struct archetype *item; /* Which item this link can be */ shstr name; /* If non null, name of list to use instead */ treasure *next; /* Next treasure-item in a linked list */ @@ -96,6 +97,10 @@ * required to go to the new list */ uint16 nrof; /* random 1 to nrof items are generated */ + + treasure () + : chance (100) + { } }; struct treasurelist : zero_initialised @@ -108,6 +113,10 @@ */ treasurelist *next; /* Next treasure-item in linked list */ treasure *items; /* Items in this list, linked */ + + static treasurelist *get (const char *name); // find or create + static treasurelist *find (const char *name); }; #endif +