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42 | #define DIFFLEVELS 31 |
42 | #define DIFFLEVELS 31 |
43 | |
43 | |
44 | /* |
44 | /* |
45 | * Flags to generate_treasures(): |
45 | * Flags to generate_treasures(): |
46 | */ |
46 | */ |
47 | |
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48 | enum |
47 | enum |
49 | { |
48 | { |
50 | GT_ENVIRONMENT = 0x0001, |
49 | GT_ENVIRONMENT = 0x0001, // put treasure at objetc, not into object |
51 | GT_INVISIBLE = 0x0002, |
50 | GT_INVISIBLE = 0x0002, |
52 | GT_STARTEQUIP = 0x0004, |
51 | GT_STARTEQUIP = 0x0004, |
53 | GT_APPLY = 0x0008, |
52 | GT_APPLY = 0x0008, |
54 | GT_ONLY_GOOD = 0x0010, |
53 | GT_ONLY_GOOD = 0x0010, |
55 | GT_UPDATE_INV = 0x0020, |
54 | GT_UPDATE_INV = 0x0020, |
56 | GT_MINIMAL = 0x0040 /* Do minimal adjustments */ |
55 | GT_MINIMAL = 0x0040, // Do minimal adjustments |
57 | }; |
56 | }; |
58 | |
57 | |
59 | /* when a treasure got cloned from archlist, we want perhaps change some default |
58 | /* when a treasure got cloned from archlist, we want perhaps change some default |
60 | * values. All values in this structure will override the default arch. |
59 | * values. All values in this structure will override the default arch. |
61 | * TODO: It is a bad way to implement this with a special structure. |
60 | * TODO: It is a bad way to implement this with a special structure. |
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76 | * treasure is one element in a linked list, which together consist of a |
75 | * treasure is one element in a linked list, which together consist of a |
77 | * complete treasure-list. Any arch can point to a treasure-list |
76 | * complete treasure-list. Any arch can point to a treasure-list |
78 | * to get generated standard treasure when an archetype of that type |
77 | * to get generated standard treasure when an archetype of that type |
79 | * is generated (from a generator) |
78 | * is generated (from a generator) |
80 | */ |
79 | */ |
81 | |
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82 | struct treasure : zero_initialised |
80 | struct treasure : zero_initialised |
83 | { |
81 | { |
84 | struct archetype *item; /* Which item this link can be */ |
82 | struct archetype *item; /* Which item this link can be */ |
85 | shstr name; /* If non null, name of list to use |
83 | shstr name; /* If non null, name of list to use |
86 | instead */ |
84 | instead */ |
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112 | * the chance for this list. |
110 | * the chance for this list. |
113 | */ |
111 | */ |
114 | treasurelist *next; /* Next treasure-item in linked list */ |
112 | treasurelist *next; /* Next treasure-item in linked list */ |
115 | treasure *items; /* Items in this list, linked */ |
113 | treasure *items; /* Items in this list, linked */ |
116 | |
114 | |
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115 | void create (object *op, int flag, int difficulty); |
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116 | |
117 | static treasurelist *read (object_thawer &f); |
117 | static treasurelist *read (object_thawer &f); |
118 | static treasurelist *get (const char *name); // find or create |
118 | static treasurelist *get (const char *name); // find or create |
119 | static treasurelist *find (const char *name); |
119 | static treasurelist *find (const char *name); |
120 | }; |
120 | }; |
121 | |
121 | |
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122 | void create_treasure (treasurelist *t, object *op, int flag, int difficulty, int tries = 0); |
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123 | |
122 | #endif |
124 | #endif |
123 | |
125 | |