1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* |
25 | /* |
25 | * defines and variables used by the artifact generation routines |
26 | * defines and variables used by the artifact generation routines |
26 | */ |
27 | */ |
27 | |
28 | |
… | |
… | |
78 | * is generated (from a generator) |
79 | * is generated (from a generator) |
79 | */ |
80 | */ |
80 | |
81 | |
81 | struct treasure : zero_initialised |
82 | struct treasure : zero_initialised |
82 | { |
83 | { |
83 | struct archetype *item; /* Which item this link can be */ |
84 | struct archetype *item; /* Which item this link can be */ |
84 | shstr name; /* If non null, name of list to use |
85 | shstr name; /* If non null, name of list to use |
85 | instead */ |
86 | instead */ |
86 | treasure *next; /* Next treasure-item in a linked list */ |
87 | treasure *next; /* Next treasure-item in a linked list */ |
87 | treasure *next_yes; /* If this item was generated, use */ |
88 | treasure *next_yes; /* If this item was generated, use */ |
88 | /* this link instead of ->next */ |
89 | /* this link instead of ->next */ |
… | |
… | |
94 | /* If the entry is a list transition, |
95 | /* If the entry is a list transition, |
95 | * 'magic' contains the difficulty |
96 | * 'magic' contains the difficulty |
96 | * required to go to the new list |
97 | * required to go to the new list |
97 | */ |
98 | */ |
98 | uint16 nrof; /* random 1 to nrof items are generated */ |
99 | uint16 nrof; /* random 1 to nrof items are generated */ |
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100 | |
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101 | treasure () |
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102 | : chance (100) |
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103 | { } |
99 | }; |
104 | }; |
100 | |
105 | |
101 | struct treasurelist : zero_initialised |
106 | struct treasurelist : zero_initialised |
102 | { |
107 | { |
103 | shstr name; /* Usually monster-name/combination */ |
108 | shstr name; /* Usually monster-name/combination */ |
… | |
… | |
106 | * total_chance contains the sum of |
111 | * total_chance contains the sum of |
107 | * the chance for this list. |
112 | * the chance for this list. |
108 | */ |
113 | */ |
109 | treasurelist *next; /* Next treasure-item in linked list */ |
114 | treasurelist *next; /* Next treasure-item in linked list */ |
110 | treasure *items; /* Items in this list, linked */ |
115 | treasure *items; /* Items in this list, linked */ |
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116 | |
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117 | static treasurelist *read (object_thawer &f); |
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118 | static treasurelist *get (const char *name); // find or create |
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119 | static treasurelist *find (const char *name); |
111 | }; |
120 | }; |
112 | |
121 | |
113 | #endif |
122 | #endif |
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123 | |