--- deliantra/server/include/treasure.h 2007/11/08 19:43:25 1.21 +++ deliantra/server/include/treasure.h 2008/04/20 05:24:55 1.22 @@ -78,22 +78,22 @@ */ struct treasure : zero_initialised { - struct archetype *item; /* Which item this link can be */ - shstr name; /* If non null, name of list to use - instead */ - treasure *next; /* Next treasure-item in a linked list */ - treasure *next_yes; /* If this item was generated, use */ - /* this link instead of ->next */ - treasure *next_no; /* If this item was not generated, */ - /* then continue here */ - struct _change_arch change_arch; /* override default arch values if set in treasure list */ - uint16 chance; /* Percent chance for this item */ - /* If the entry is a list transition, - * 'magic' contains the difficulty - * required to go to the new list - */ - uint16 nrof; /* random 1 to nrof items are generated */ - uint8 magic; /* Max magic bonus to item */ + arch_ptr item; /* Which item this link can be */ + shstr name; /* If non null, name of list to use + instead */ + treasure *next; /* Next treasure-item in a linked list */ + treasure *next_yes; /* If this item was generated, use */ + /* this link instead of ->next */ + treasure *next_no; /* If this item was not generated, */ + /* then continue here */ + struct _change_arch change_arch; /* override default arch values if set in treasure list */ + uint16 chance; /* Percent chance for this item */ + /* If the entry is a list transition, + * 'magic' contains the difficulty + * required to go to the new list + */ + uint16 nrof; /* random 1 to nrof items are generated */ + uint8 magic; /* Max magic bonus to item */ treasure () : chance (100)