--- deliantra/server/include/treasure.h 2006/02/03 07:12:51 1.1 +++ deliantra/server/include/treasure.h 2006/08/29 08:01:36 1.2 @@ -87,18 +87,18 @@ typedef struct treasurestruct { struct archt *item; /* Which item this link can be */ const char *name; /* If non null, name of list to use - instead */ + instead */ struct treasurestruct *next; /* Next treasure-item in a linked list */ struct treasurestruct *next_yes; /* If this item was generated, use */ - /* this link instead of ->next */ + /* this link instead of ->next */ struct treasurestruct *next_no; /* If this item was not generated, */ - /* then continue here */ + /* then continue here */ struct _change_arch change_arch; /* override default arch values if set in treasure list */ uint8 chance; /* Percent chance for this item */ uint8 magic; /* Max magic bonus to item */ - /* If the entry is a list transition, - * 'magic' contains the difficulty - * required to go to the new list + /* If the entry is a list transition, + * 'magic' contains the difficulty + * required to go to the new list */ uint16 nrof; /* random 1 to nrof items are generated */ } treasure; @@ -107,10 +107,10 @@ typedef struct treasureliststruct { const char *name; /* Usually monster-name/combination */ sint16 total_chance; /* If non-zero, only 1 item on this - * list should be generated. The - * total_chance contains the sum of - * the chance for this list. - */ + * list should be generated. The + * total_chance contains the sum of + * the chance for this list. + */ struct treasureliststruct *next; /* Next treasure-item in linked list */ struct treasurestruct *items; /* Items in this list, linked */ } treasurelist;